以下是一个使用MCTS后向传播和alpha-beta剪枝的解决方法的代码示例:
class Node:
def __init__(self, state):
self.state = state
self.children = []
self.visits = 0
self.wins = 0
def mcts_alpha_beta_search(state):
root = Node(state)
for _ in range(NUM_SIMULATIONS):
node = root
path = [node]
while node.children:
node = select_best_child(node)
path.append(node)
# Expand the selected node
if not is_terminal(node.state):
node.children = expand(node)
random_node = random.choice(node.children)
path.append(random_node)
node = random_node
# Perform a playout from the selected node
result = playout(node.state)
# Backpropagate the result
for node in path:
node.visits += 1
node.wins += result
best_child = select_best_child(root)
return best_child.state
def select_best_child(node):
best_score = float('-inf')
best_child = None
for child in node.children:
score = child.wins / child.visits + C * math.sqrt(math.log(node.visits) / child.visits)
if score > best_score:
best_score = score
best_child = child
return best_child
def expand(node):
children = []
legal_moves = get_legal_moves(node.state)
for move in legal_moves:
new_state = make_move(node.state, move)
child = Node(new_state)
children.append(child)
return children
def playout(state):
while not is_terminal(state):
legal_moves = get_legal_moves(state)
move = random.choice(legal_moves)
state = make_move(state, move)
return evaluate(state) # Return the result of the playout
def is_terminal(state):
# Check if the state is a terminal state
pass
def get_legal_moves(state):
# Get a list of legal moves from the current state
pass
def make_move(state, move):
# Make a move on the current state and return the new state
pass
def evaluate(state):
# Evaluate the current state and return a result
pass
请注意,上述代码中的NUM_SIMULATIONS
和C
是需要根据具体问题进行调整的参数。此外,代码中的is_terminal
、get_legal_moves
、make_move
和evaluate
函数需要根据具体问题进行实现。