凸包的敏感性分析中,空间多边形的重叠百分比可以通过以下步骤解决:
- 定义多边形类:首先,我们需要定义一个多边形类,用于表示多边形的顶点和边。
class Polygon:
def __init__(self, vertices):
self.vertices = vertices
self.edges = self.calculate_edges()
def calculate_edges(self):
edges = []
for i in range(len(self.vertices)):
edges.append((self.vertices[i], self.vertices[(i+1)%len(self.vertices)]))
return edges
- 计算两个多边形的重叠面积:接下来,我们需要计算两个多边形的重叠面积。可以使用Sutherland-Hodgman算法来实现,该算法将一个多边形裁剪为与另一个多边形重叠的部分。
def sutherland_hodgman(polygon, clipping_polygon):
clipped_polygon = polygon
for edge in clipping_polygon.edges:
clipped_polygon = clip_polygon(clipped_polygon, edge)
return clipped_polygon
def clip_polygon(polygon, edge):
clipped_polygon = []
for i in range(len(polygon.vertices)):
current_vertex = polygon.vertices[i]
next_vertex = polygon.vertices[(i+1)%len(polygon.vertices)]
if inside(current_vertex, edge):
if not inside(next_vertex, edge):
intersection_point = compute_intersection(current_vertex, next_vertex, edge)
clipped_polygon.append(intersection_point)
clipped_polygon.append(next_vertex)
elif inside(next_vertex, edge):
intersection_point = compute_intersection(current_vertex, next_vertex, edge)
clipped_polygon.append(intersection_point)
return Polygon(clipped_polygon)
def inside(vertex, edge):
return (edge[1][0] - edge[0][0]) * (vertex[1] - edge[0][1]) > (edge[1][1] - edge[0][1]) * (vertex[0] - edge[0][0])
def compute_intersection(vertex1, vertex2, edge):
dx = vertex2[0] - vertex1[0]
dy = vertex2[1] - vertex1[1]
edge_dx = edge[1][0] - edge[0][0]
edge_dy = edge[1][1] - edge[0][1]
s = (dx * (edge[0][1] - vertex1[1]) + dy * (vertex1[0] - edge[0][0])) / (edge_dx * dy - edge_dy * dx)
intersection_x = vertex1[0] + s * edge_dx
intersection_y = vertex1[1] + s * edge_dy
return (intersection_x, intersection_y)
- 计算凸包的敏感性:最后,我们可以使用Monte Carlo方法来计算凸包的敏感性,即在随机生成的多个多边形对中计算重叠百分比的平均值。
import random
def calculate_overlap_percentage(polygon1, polygon2):
overlapping_area = 0
for _ in range(1000): # 生成1000个随机多边形对
random_polygon1 = generate_random_polygon()
random_polygon2 = generate_random_polygon()
clipped_polygon1 = sutherland_hodgman(random_polygon1, polygon1)
clipped_polygon2 = sutherland_hodgman(random_polygon2, polygon2)
overlapping_area += calculate_area(clipped_polygon1) + calculate_area(clipped_polygon2)
total_area = calculate_area(polygon1) + calculate_area(polygon2)
overlap_percentage = overlapping_area / (total_area * 1000) # 计算重叠百分比
return overlap_percentage
def generate_random_polygon():
# 随机生成一个多边形
vertices = []
for _ in range(4):
x = random.randint(0, 10)
y = random.randint(0, 10)
vertices.append((x, y))
return Polygon(vertices)
def calculate_area(polygon):
# 计算多边形的面积
area = 0
for i in range(len(polygon.vertices)):
current_vertex = polygon.vertices[i]
next_vertex = polygon.vertices[(i+1)%len(polygon.vertices)]
area