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ThisScriptjustloadsthenextsceneinsteadofplayingasound,waiting,andthenloadingthenextscene

这个脚本只会加载下一场景,而没有播放声音、等待,然后再加载下一场景。下面是一个使用协程实现等待的示例代码:

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LoadSceneWithSound : MonoBehaviour
{
    public AudioSource soundEffect;
    public float soundDelay = 2f;
    public string nextScene;

    private bool isSoundPlayed = false;

    private IEnumerator LoadScene()
    {
        if (!isSoundPlayed)
        {
            isSoundPlayed = true;
            soundEffect.Play();
            yield return new WaitForSeconds(soundDelay);
        }
        SceneManager.LoadScene(nextScene);
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            StartCoroutine(LoadScene());
        }
    }
}

在这个示例中,我们使用了一个协程来等待声音播放完成后再加载下一场景。在触发器 OnTriggerEnter 方法中,我们启动协程 LoadScene,它会检查 soundEffect 是否已经播放了。如果还没有,就会播放音效并等待 soundDelay 秒。一旦声音播放完成后,就会加载下一场景。

本文内容通过AI工具匹配关键字智能整合而成,仅供参考,火山引擎不对内容的真实、准确或完整作任何形式的承诺。如有任何问题或意见,您可以通过联系service@volcengine.com进行反馈,火山引擎收到您的反馈后将及时答复和处理。
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