使用MeshFilter和MeshRenderer组件来替换LineRenderer。以下代码示例说明了如何在已有的LineRenderer上实例化Mesh。
// 获取LineRenderer组件
LineRenderer lineRenderer = GetComponent<LineRenderer>();
// 获取LineRenderer的点位置并创建网格顶点
Vector3[] positions = new Vector3[lineRenderer.positionCount];
for (int i = 0; i < lineRenderer.positionCount; i++)
{
positions[i] = lineRenderer.GetPosition(i);
}
int[] indices = new int[positions.Length];
Vector2[] uv = new Vector2[positions.Length];
for (int i = 0; i < positions.Length; i++)
{
indices[i] = i;
uv[i] = new Vector2(positions[i].x, positions[i].y);
}
Mesh mesh = new Mesh();
mesh.vertices = positions;
mesh.triangles = indices;
mesh.uv = uv;
mesh.RecalculateNormals();
// 创建Mesh的GameObject
GameObject meshObject = new GameObject();
meshObject.transform.position = Vector3.zero; //调整位置或旋转以使其适应线路
meshObject.AddComponent<MeshFilter>().mesh = mesh;
meshObject.AddComponent<MeshRenderer>().material = lineRenderer.material;
// 禁用原始LineRenderer并销毁
lineRenderer.enabled = false;
Destroy(lineRenderer);