使用libGDX库中的InputProcessor接口和Actor类来实现Pacman移动方法。
代码示例如下:
- 首先创建一个实现InputProcessor接口的类,用于处理输入事件。代码如下:
public class PacmanInputProcessor implements InputProcessor {
private PacmanActor pacmanActor;
public PacmanInputProcessor(PacmanActor pacmanActor) {
this.pacmanActor = pacmanActor;
}
@Override
public boolean keyDown(int keycode) {
if(keycode == Keys.UP) {
pacmanActor.moveUp();
} else if(keycode == Keys.DOWN) {
pacmanActor.moveDown();
} else if(keycode == Keys.LEFT) {
pacmanActor.moveLeft();
} else if(keycode == Keys.RIGHT) {
pacmanActor.moveRight();
}
return true;
}
// 省略其他接口方法的实现
}
- 创建一个继承自Actor类的PacmanActor类,用于实现Pacman的移动方法。代码如下:
public class PacmanActor extends Actor {
private TextureRegion pacmanTexture;
private float x;
private float y;
public PacmanActor(TextureRegion pacmanTexture) {
this.pacmanTexture = pacmanTexture;
setWidth(pacmanTexture.getRegionWidth());
setHeight(pacmanTexture.getRegionHeight());
}
public void setPosition(float x, float y) {
this.x = x;
this.y = y;
setX(x);
setY(y);
}
public void moveUp() {
y += 10; // 假设每次移动10个像素点
setY(y);
}
public void moveDown() {
y -= 10;
setY(y);
}
public void moveLeft() {
x -= 10;
setX(x);
}
public void moveRight() {
x += 10;
setX(x);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(pacmanTexture, getX(), getY());
}
}