火山引擎消息队列 RocketMQ 5.x版本提供同步发送、异步发送两种方式来发送普通消息。本文介绍如何通过不同方式发送普通消息。发送普通消息前请在控制台创建普通消息类型topic
同步发送是指消息发送方发出一条消息后,会在收到服务端返回响应之后才发下一条消息的通讯方式。一般用于较为重要的消息发送场景。
同步发送方式发送普通消息的示例代码如下
package main
import (
"context"
"fmt"
"log"
"os"
"strconv"
"time"
rmq_client "github.com/apache/rocketmq-clients/golang/v5"
"github.com/apache/rocketmq-clients/golang/v5/credentials"
)
/*
* 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。
* 设置RocketMQ实例的AccessKey ID和AccessKey Secret。
*/
const (
Topic = "xxxx"
Endpoint = "rocketmq-xxxx:8080"
AccessKey = "xxxx"
SecretKey = "xxxx"
)
func main() {
os.Setenv("mq.consoleAppender.enabled", "true")
rmq_client.ResetLogger()
// In most case, you don't need to create many producers, singleton pattern is more recommended.
producer, err := rmq_client.NewProducer(&rmq_client.Config{
Endpoint: Endpoint,
Credentials: &credentials.SessionCredentials{
AccessKey: AccessKey,
AccessSecret: SecretKey,
},
},
rmq_client.WithTopics(Topic),
)
if err != nil {
log.Fatal(err)
}
// start producer
err = producer.Start()
if err != nil {
log.Fatal(err)
}
// graceful stop producer
defer producer.GracefulStop()
for i := 0; i < 10; i++ {
// new a message
msg := &rmq_client.Message{
Topic: Topic,
Body: []byte("this is a message : " + strconv.Itoa(i)),
}
// set keys and tag
msg.SetKeys("a", "b")
msg.SetTag("ab")
// send message in sync
resp, err := producer.Send(context.TODO(), msg)
if err != nil {
log.Fatal(err)
}
for i := 0; i < len(resp); i++ {
fmt.Printf("%#v\n", resp[i])
}
// wait a moment
time.Sleep(time.Millisecond * 1)
}
}
异步发送是指发送方发出一条消息后,不等服务端返回响应,接着发送下一条消息的通讯方式。异步发送可以避免线程阻塞,允许程序继续执行其他任务,从而提高系统的吞吐量和性能。
异步发送方式发送普通消息的示例代码如下。
package main
import (
"context"
"fmt"
"log"
"os"
"strconv"
"time"
rmq_client "github.com/apache/rocketmq-clients/golang/v5"
"github.com/apache/rocketmq-clients/golang/v5/credentials"
)
/*
* 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。
* 设置RocketMQ实例的AccessKey ID和AccessKey Secret。
*/
const (
Topic = "xxxx"
Endpoint = "rocketmq-xxxx:8080"
AccessKey = "xxxx"
SecretKey = "xxxx"
)
func main() {
// log to console
os.Setenv("mq.consoleAppender.enabled", "true")
rmq_client.ResetLogger()
// In most case, you don't need to create many producers, singleton pattern is more recommended.
producer, err := rmq_client.NewProducer(&rmq_client.Config{
Endpoint: Endpoint,
Credentials: &credentials.SessionCredentials{
AccessKey: AccessKey,
AccessSecret: SecretKey,
},
},
rmq_client.WithTopics(Topic),
)
if err != nil {
log.Fatal(err)
}
// start producer
err = producer.Start()
if err != nil {
log.Fatal(err)
}
// graceful stop producer
defer producer.GracefulStop()
for i := 0; i < 10; i++ {
// new a message
msg := &rmq_client.Message{
Topic: Topic,
Body: []byte("this is a message : " + strconv.Itoa(i)),
}
// set keys and tag
msg.SetKeys("a", "b")
msg.SetTag("ab")
// send message in async
producer.SendAsync(context.TODO(), msg, func(ctx context.Context, resp []*rmq_client.SendReceipt, err error) {
if err != nil {
log.Fatal(err)
}
for i := 0; i < len(resp); i++ {
fmt.Printf("%#v\n", resp[i])
}
})
// wait a moment
time.Sleep(time.Second * 1)
}
}
5.x RocketMQ支持两种消费模式,分别为 Push Consumer 和 Simple Consumer。前者为服务端推送消息,后者为主动拉取消息,GO 5.x SDK仅支持Simple Consumer
Simple Consumer消费示例代码如下:
package main
import (
"context"
"fmt"
"log"
"os"
"time"
rmq_client "github.com/apache/rocketmq-clients/golang/v5"
"github.com/apache/rocketmq-clients/golang/v5/credentials"
)
/*
* 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。
* 设置RocketMQ实例的AccessKey ID和AccessKey Secret。
*/
const (
Topic = "xxxx"
ConsumerGroup = "xxxx"
Endpoint = "rocketmq-xxxx:8080"
AccessKey = "xxxx"
SecretKey = "xxxx"
)
var (
// maximum waiting time for receive func
awaitDuration = time.Second * 5
// maximum number of messages received at one time
maxMessageNum int32 = 16
// invisibleDuration should > 20s
invisibleDuration = time.Second * 20
// receive messages in a loop
)
func main() {
// log to console
os.Setenv("mq.consoleAppender.enabled", "true")
rmq_client.ResetLogger()
// In most case, you don't need to create many consumers, singleton pattern is more recommended.
simpleConsumer, err := rmq_client.NewSimpleConsumer(&rmq_client.Config{
Endpoint: Endpoint,
ConsumerGroup: ConsumerGroup,
Credentials: &credentials.SessionCredentials{
AccessKey: AccessKey,
AccessSecret: SecretKey,
},
},
rmq_client.WithAwaitDuration(awaitDuration),
rmq_client.WithSubscriptionExpressions(map[string]*rmq_client.FilterExpression{
Topic: rmq_client.SUB_ALL,
}),
)
if err != nil {
log.Fatal(err)
}
// start simpleConsumer
err = simpleConsumer.Start()
if err != nil {
log.Fatal(err)
}
// graceful stop simpleConsumer
defer func() {
if r := recover(); r != nil {
fmt.Println(r)
}
_ = simpleConsumer.GracefulStop()
}()
/*
using multiple goroutines to receive message can avoid one brokerGroup which has no messages
but blocking consumer receives message from other brokerGroup, which can help reducing message lag
*/
ch := make(chan struct{})
wg := &sync.WaitGroup{}
for i := 0; i < receiveConcurrency; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for {
select {
case <-ch:
return
default:
mvs, err := simpleConsumer.Receive(context.TODO(), maxMessageNum, invisibleDuration)
if err != nil {
//fmt.Println("receive message error: " + err.Error())
}
// ack message
for _, mv := range mvs {
fmt.Println(mv)
if err := simpleConsumer.Ack(context.TODO(), mv); err != nil {
//fmt.Println("ack message error: " + err.Error())
}
}
}
}
}()
}
exit := make(chan os.Signal, 1)
signal.Notify(exit, syscall.SIGINT, syscall.SIGTERM)
// wait for exit signal
<-exit
close(ch)
wg.Wait()
}