火山引擎消息队列 RocketMQ 5.x版本提供同步发送、异步发送两种方式来发送普通消息。本文介绍如何通过不同方式发送普通消息。发送普通消息前请在控制台创建普通消息类型topic
同步发送是指消息发送方发出一条消息后,会在收到服务端返回响应之后才发下一条消息的通讯方式。一般用于较为重要的消息发送场景。
同步发送方式发送普通消息的示例代码如下
package main import ( "context" "fmt" "log" "os" "strconv" "time" rmq_client "github.com/apache/rocketmq-clients/golang/v5" "github.com/apache/rocketmq-clients/golang/v5/credentials" ) /* * 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。 * 设置RocketMQ实例的AccessKey ID和AccessKey Secret。 */ const ( Topic = "xxxx" Endpoint = "rocketmq-xxxx:8080" AccessKey = "xxxx" SecretKey = "xxxx" ) func main() { os.Setenv("mq.consoleAppender.enabled", "true") rmq_client.ResetLogger() // In most case, you don't need to create many producers, singleton pattern is more recommended. producer, err := rmq_client.NewProducer(&rmq_client.Config{ Endpoint: Endpoint, Credentials: &credentials.SessionCredentials{ AccessKey: AccessKey, AccessSecret: SecretKey, }, }, rmq_client.WithTopics(Topic), ) if err != nil { log.Fatal(err) } // start producer err = producer.Start() if err != nil { log.Fatal(err) } // graceful stop producer defer producer.GracefulStop() for i := 0; i < 10; i++ { // new a message msg := &rmq_client.Message{ Topic: Topic, Body: []byte("this is a message : " + strconv.Itoa(i)), } // set keys and tag msg.SetKeys("a", "b") msg.SetTag("ab") // send message in sync resp, err := producer.Send(context.TODO(), msg) if err != nil { log.Fatal(err) } for i := 0; i < len(resp); i++ { fmt.Printf("%#v\n", resp[i]) } // wait a moment time.Sleep(time.Millisecond * 1) } }
异步发送是指发送方发出一条消息后,不等服务端返回响应,接着发送下一条消息的通讯方式。异步发送可以避免线程阻塞,允许程序继续执行其他任务,从而提高系统的吞吐量和性能。
异步发送方式发送普通消息的示例代码如下。
package main import ( "context" "fmt" "log" "os" "strconv" "time" rmq_client "github.com/apache/rocketmq-clients/golang/v5" "github.com/apache/rocketmq-clients/golang/v5/credentials" ) /* * 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。 * 设置RocketMQ实例的AccessKey ID和AccessKey Secret。 */ const ( Topic = "xxxx" Endpoint = "rocketmq-xxxx:8080" AccessKey = "xxxx" SecretKey = "xxxx" ) func main() { // log to console os.Setenv("mq.consoleAppender.enabled", "true") rmq_client.ResetLogger() // In most case, you don't need to create many producers, singleton pattern is more recommended. producer, err := rmq_client.NewProducer(&rmq_client.Config{ Endpoint: Endpoint, Credentials: &credentials.SessionCredentials{ AccessKey: AccessKey, AccessSecret: SecretKey, }, }, rmq_client.WithTopics(Topic), ) if err != nil { log.Fatal(err) } // start producer err = producer.Start() if err != nil { log.Fatal(err) } // graceful stop producer defer producer.GracefulStop() for i := 0; i < 10; i++ { // new a message msg := &rmq_client.Message{ Topic: Topic, Body: []byte("this is a message : " + strconv.Itoa(i)), } // set keys and tag msg.SetKeys("a", "b") msg.SetTag("ab") // send message in async producer.SendAsync(context.TODO(), msg, func(ctx context.Context, resp []*rmq_client.SendReceipt, err error) { if err != nil { log.Fatal(err) } for i := 0; i < len(resp); i++ { fmt.Printf("%#v\n", resp[i]) } }) // wait a moment time.Sleep(time.Second * 1) } }
5.x RocketMQ支持两种消费模式,分别为 Push Consumer 和 Simple Consumer。前者为服务端推送消息,后者为主动拉取消息,GO 5.x SDK仅支持Simple Consumer
Simple Consumer消费示例代码如下:
package main import ( "context" "fmt" "log" "os" "time" rmq_client "github.com/apache/rocketmq-clients/golang/v5" "github.com/apache/rocketmq-clients/golang/v5/credentials" ) /* * 设置为您从火山引擎消息队列 RocketMQ版控制台获取的接入点信息,类似“http://{INSTANCE_ID}.rocketmq.ivolces.com.com:8080”。 * 设置RocketMQ实例的AccessKey ID和AccessKey Secret。 */ const ( Topic = "xxxx" ConsumerGroup = "xxxx" Endpoint = "rocketmq-xxxx:8080" AccessKey = "xxxx" SecretKey = "xxxx" ) var ( // maximum waiting time for receive func awaitDuration = time.Second * 5 // maximum number of messages received at one time maxMessageNum int32 = 16 // invisibleDuration should > 20s invisibleDuration = time.Second * 20 // receive messages in a loop ) func main() { // log to console os.Setenv("mq.consoleAppender.enabled", "true") rmq_client.ResetLogger() // In most case, you don't need to create many consumers, singleton pattern is more recommended. simpleConsumer, err := rmq_client.NewSimpleConsumer(&rmq_client.Config{ Endpoint: Endpoint, ConsumerGroup: ConsumerGroup, Credentials: &credentials.SessionCredentials{ AccessKey: AccessKey, AccessSecret: SecretKey, }, }, rmq_client.WithAwaitDuration(awaitDuration), rmq_client.WithSubscriptionExpressions(map[string]*rmq_client.FilterExpression{ Topic: rmq_client.SUB_ALL, }), ) if err != nil { log.Fatal(err) } // start simpleConsumer err = simpleConsumer.Start() if err != nil { log.Fatal(err) } // graceful stop simpleConsumer defer func() { if r := recover(); r != nil { fmt.Println(r) } _ = simpleConsumer.GracefulStop() }() /* using multiple goroutines to receive message can avoid one brokerGroup which has no messages but blocking consumer receives message from other brokerGroup, which can help reducing message lag */ ch := make(chan struct{}) wg := &sync.WaitGroup{} for i := 0; i < receiveConcurrency; i++ { wg.Add(1) go func() { defer wg.Done() for { select { case <-ch: return default: mvs, err := simpleConsumer.Receive(context.TODO(), maxMessageNum, invisibleDuration) if err != nil { //fmt.Println("receive message error: " + err.Error()) } // ack message for _, mv := range mvs { fmt.Println(mv) if err := simpleConsumer.Ack(context.TODO(), mv); err != nil { //fmt.Println("ack message error: " + err.Error()) } } } } }() } exit := make(chan os.Signal, 1) signal.Notify(exit, syscall.SIGINT, syscall.SIGTERM) // wait for exit signal <-exit close(ch) wg.Wait() }