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如何获取Roblox个人主页的所有访问量?非游戏所有者如何获取他人Roblox游戏的Place Visits并开发相关功能?

Hey there! Let's tackle your two Roblox technical requests in detail:

1. 获取自己Roblox个人主页的所有访问量数据

To pull all profile visit data for your own account, you'll need to use Roblox's official Web API (or Open Cloud API for more robust use cases). Here's how to do it:

  • Step 1: Authenticate your request
    Since you're accessing your own user data, you'll need to authenticate using either an OAuth2 token (for user-specific access) or an Open Cloud API key (if you're building a backend tool). For personal scripts, using your account's authentication cookie works too—just be extra cautious about storing cookies securely to avoid account risks.

  • Step 2: Call the user statistics endpoint
    Use this API endpoint to fetch your profile visit stats (replace {yourUserId} with your actual Roblox user ID):

    GET https://api.roblox.com/users/{yourUserId}/statistics
    

    The response will be a JSON object containing a ProfileVisits field with the total number of visits to your profile. If you need granular historical data (like daily/weekly breakdowns), the basic API only provides total counts—you'll need to use Roblox's Open Cloud Analytics API, which requires a verified developer account and proper permissions.

  • Example in Roblox Studio (using HttpService)
    If you're building a tool within Roblox Studio, enable HttpService in your game settings first, then use this snippet:

    local HttpService = game:GetService("HttpService")
    local userId = YOUR_USER_ID_HERE
    local url = string.format("https://api.roblox.com/users/%d/statistics", userId)
    
    -- Include authentication headers if running this outside Roblox's internal context
    local success, response = pcall(function()
        return HttpService:GetAsync(url)
    end)
    
    if success then
        local data = HttpService:JSONDecode(response)
        print("Total Profile Visits:", data.ProfileVisits)
    else
        warn("Failed to fetch data:", response)
    end
    

2. 获取其他用户名下游戏的Place Visits数据(非所有者)

This is totally possible for public games—Roblox exposes public game statistics via its API even if you don't own the game. Here's the step-by-step process:

  • Step 1: Fetch the user's published games
    First, get all games created by the target user with this endpoint (replace {targetUserId} with their user ID):

    GET https://api.roblox.com/users/{targetUserId}/games?limit=100
    

    The response will include a list of games, each with a placeId (the unique ID for the game's playable place).

  • Step 2: Fetch Place Visits for each game
    For each placeId from the previous step, call this endpoint to get the total visit count:

    GET https://api.roblox.com/places/{placeId}/statistics
    

    The JSON response will have a Visits field with the total number of visits to that place.

  • Key Notes & Limitations

    • Private Games: If the user's game is set to private, this API will return an error—you can't access stats for non-public games as a non-owner.
    • Rate Limits: Roblox's API has request rate limits, so avoid spamming requests. For large-scale tools, use an Open Cloud API key to get higher rate limits.
    • Data Freshness: Visit stats are usually updated hourly, so they won't be real-time.
  • Example Script Snippet
    Here's a quick Lua example to fetch a user's game visit counts:

    local HttpService = game:GetService("HttpService")
    local targetUserId = TARGET_USER_ID_HERE
    local gamesUrl = string.format("https://api.roblox.com/users/%d/games?limit=100", targetUserId)
    
    local success, gamesResponse = pcall(function()
        return HttpService:GetAsync(gamesUrl)
    end)
    
    if success then
        local games = HttpService:JSONDecode(gamesResponse)
        for _, game in ipairs(games) do
            local placeId = game.placeId
            local statsUrl = string.format("https://api.roblox.com/places/%d/statistics", placeId)
            local statsSuccess, statsResponse = pcall(function()
                return HttpService:GetAsync(statsUrl)
            end)
            if statsSuccess then
                local stats = HttpService:JSONDecode(statsResponse)
                print(string.format("Game: %s | Visits: %d", game.name, stats.Visits))
            else
                warn(string.format("Failed to get stats for %s: %s", game.name, statsResponse))
            end
        end
    else
        warn("Failed to fetch user's games:", gamesResponse)
    end
    

内容的提问来源于stack exchange,提问作者RobloxLover9990

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