Unreal Engine 5.6.1/5.8在macOS26.0+Xcode26.0下运行失败求助
UE 5.6.1/5.8 运行时Metal错误排查求助
- 运行UE 5.6.1或源码编译的UE 5.8时触发Metal错误(截图:
) - 已修改
Apple_SDK.json将MaxVersion设为26.0.0,LLVM版本配置正常;u5_main源码编译成功,但运行仍报错 - 尝试过手动安装Metal SDK、论坛Beta版解决方案,均无效
已安装的Metal工具链信息
Metal Toolchain 26.0 (17A324) [com.apple.MobileAsset.MetalToolchain: 17.0 (17A324)] (Installed)
当前Apple_SDK.json配置
{ "//1": "Xcode versions:", "MainVersion": "15.2", "MinVersion": "15.2.0", "MaxVersion": "26.0.0", "//2": "!!!", "//3": "NOTE: If you update the MaxVersion, double check the AppleVersionToLLVMVersion array below!!!", "//4": "!!!", "//5": "The versions on Windows are iTunes versions:", "MinVersion_Win64": "1100.0.0.0", "MaxVersion_Win64": "8999.0", "//6": "This is not a version range, but a mapping of Xcode clang versions to LLVM versions, for shared version checks with other clangs", "//7": "Version mapping can be found at https://en.wikipedia.org/wiki/Xcode#Toolchain_versions", "//8": "The first half of the pair is the first version that is using the second version source LLVM", "//9": "For instance, Xcode 16 uses LLVM 17.0.6", "AppleVersionToLLVMVersions": [ "14.0.0-14.0.0", "14.0.3-15.0.0", "15.0.0-16.0.0", "16.0.0-17.0.6", "16.3.0-19.1.4" ] }
恳请提供解决思路。
内容的提问来源于stack exchange,提问作者C0L.PAN1C
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