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Unreal Engine 5.6.1/5.8在macOS26.0+Xcode26.0下运行失败求助

UE 5.6.1/5.8 运行时Metal错误排查求助
  • 运行UE 5.6.1或源码编译的UE 5.8时触发Metal错误(截图:Metal错误截图)
  • 已修改Apple_SDK.json将MaxVersion设为26.0.0,LLVM版本配置正常;u5_main源码编译成功,但运行仍报错
  • 尝试过手动安装Metal SDK、论坛Beta版解决方案,均无效

已安装的Metal工具链信息

Metal Toolchain 26.0 (17A324) [com.apple.MobileAsset.MetalToolchain: 17.0 (17A324)] 
   (Installed)

当前Apple_SDK.json配置

{
    "//1": "Xcode versions:",
        "MainVersion": "15.2",
        "MinVersion": "15.2.0",
        "MaxVersion": "26.0.0",
    "//2": "!!!",
    "//3": "NOTE: If you update the MaxVersion, double check the AppleVersionToLLVMVersion array below!!!",
    "//4": "!!!",

    "//5": "The versions on Windows are iTunes versions:",
        "MinVersion_Win64": "1100.0.0.0",
        "MaxVersion_Win64": "8999.0",

    "//6": "This is not a version range, but a mapping of Xcode clang versions to LLVM versions, for shared version checks with other clangs",
    "//7": "Version mapping can be found at https://en.wikipedia.org/wiki/Xcode#Toolchain_versions",
    "//8": "The first half of the pair is the first version that is using the second version source LLVM",
    "//9": "For instance, Xcode 16 uses LLVM 17.0.6",
        "AppleVersionToLLVMVersions": [
            "14.0.0-14.0.0",
            "14.0.3-15.0.0",
            "15.0.0-16.0.0",
            "16.0.0-17.0.6",
            "16.3.0-19.1.4"
        ]
}

恳请提供解决思路。

内容的提问来源于stack exchange,提问作者C0L.PAN1C

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最近更新时间:2026.06.12 08:28:14