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PPO在FlappyBird中高维观测优于12维状态的原因探究

问题背景

基于flappy_bird_gymnasium训练PPO(stable-baselines3)智能体,环境为FlappyBird-v0,设计两种观测方案:

方案A:高维激光雷达观测

  • 180~2000射线的激光雷达式观测,来自gym内置激光雷达或基于CV的射线投射
  • 结果:智能体可获得极高分数(数百至数千),但行为脆弱,存在视觉过拟合

方案B:低维手工状态观测

  • 12维归一化向量,包含:鸟的y位置、垂直速度、管道x位置、缺口中心、缺口大小、鸟与缺口的y轴相对偏移
  • 所有数值已归一化,训练与测试保持一致
问题现象

采用12维观测时:

  • PPO性能始终卡在80~120分左右,无法突破
  • 训练过程稳定(无崩溃、无NaN)
  • 增大网络规模、训练步数、gamma(最高至0.999)、调整奖励塑形均无法显著提升性能
技术问询

为何紧凑的12维全观测状态下,PPO性能远不如高维激光雷达观测?具体疑问如下:

  1. 这是否属于部分可观测性/时序信用分配问题?
  2. PPO是否需要显式的时间相关特征(例如到下一个管道的时间)?
  3. 为何高维观测能隐式解决该问题,而低维观测却无法做到?
    欢迎分享PPO与状态设计权衡的见解或类似实践经验。
相关代码

12维观测模型运行代码

import mss
import cv2
import numpy as np
import pydirectinput
import time
from stable_baselines3 import PPO

# ==========================
# 1. 遊戲視窗截圖區域設定
# ==========================
REGION = {"top": 50, "left": 100, "width": 500, "height": 800}  # 遊戲實際視窗位置
SCREEN_W = REGION["width"]
SCREEN_H = REGION["height"]

# ==========================
# 2. 載入 PPO 模型
# ==========================
model = PPO.load("ppo_flappy_cv12_final")  # 之前訓練的 12 維模型

# ==========================
# 3. CV 偵測參數
# ==========================
bird_tpl = cv2.imread("bird.png", 0)
pipe_upper_tpl = cv2.imread("pipe_upper.png", 0)
pipe_lower_tpl = cv2.imread("pipe_lower.png", 0)

pydirectinput.PAUSE = 0  # 移除延遲
last_bird_y = REGION["height"] / 2  # 初始鳥 y
last_pipe1_x = 0
last_pipe2_x = 0

# ==========================
# 4. 影像處理函式 (生成 12 維 observation)
# ==========================
def get_cv12_obs(frame, last_bird_y, last_pipe1_x, last_pipe2_x):
    gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
    
    # --- 偵測鳥 ---
    res_bird = cv2.matchTemplate(gray, bird_tpl, cv2.TM_CCOEFF_NORMED)
    _, max_val_b, _, max_loc_b = cv2.minMaxLoc(res_bird)
    if max_val_b < 0.4:
        return None, last_bird_y, last_pipe1_x, last_pipe2_x

    bird_y = max_loc_b[1] + bird_tpl.shape[0] / 2
    bird_vy = bird_y - last_bird_y

    # --- 偵測水管(只取前兩根) ---
    res_up = cv2.matchTemplate(gray, pipe_upper_tpl, cv2.TM_CCOEFF_NORMED)
    res_lo = cv2.matchTemplate(gray, pipe_lower_tpl, cv2.TM_CCOEFF_NORMED)
    _, max_val_u, _, max_loc_u = cv2.minMaxLoc(res_up)
    _, max_val_l, _, max_loc_l = cv2.minMaxLoc(res_lo)

    if max_val_u < 0.4 or max_val_l < 0.4:
        return None, last_bird_y, last_pipe1_x, last_pipe2_x

    pipe1_x = max_loc_u[0]
    gap1_top = max_loc_u[1] + pipe_upper_tpl.shape[0]
    gap1_bottom = max_loc_l[1]

    # 第二根管道可以用 0 填充,如果沒偵測到
    pipe2_x = last_pipe2_x
    gap2_top = 0
    gap2_bottom = 0

    # --- 計算相對位移 ---
    pipe1_vx = pipe1_x - last_pipe1_x
    pipe2_vx = pipe2_x - last_pipe2_x

    gap1_cy = (gap1_top + gap1_bottom) / 2
    gap2_cy = (gap2_top + gap2_bottom) / 2

    dy1 = bird_y - gap1_cy
    dy2 = bird_y - gap2_cy

    # --- 更新 last 值 ---
    last_bird_y = bird_y
    last_pipe1_x = pipe1_x
    last_pipe2_x = pipe2_x

    # --- 生成 12 維 observation ---
    obs12 = np.zeros((12,), dtype=np.float32)
    obs12[0] = bird_y / SCREEN_H
    obs12[1] = bird_vy / 10.0
    obs12[2] = pipe1_x / SCREEN_W
    obs12[3] = gap1_cy / SCREEN_H
    obs12[4] = (gap1_bottom - gap1_top) / SCREEN_H
    obs12[5] = pipe1_vx / 10.0
    obs12[6] = pipe2_x / SCREEN_W
    obs12[7] = gap2_cy / SCREEN_H
    obs12[8] = (gap2_bottom - gap2_top) / SCREEN_H
    obs12[9] = pipe2_vx / 10.0
    obs12[10] = dy1 / SCREEN_H
    obs12[11] = dy2 / SCREEN_H

    return obs12, last_bird_y, last_pipe1_x, last_pipe2_x

# ==========================
# 5. 主循環
# ==========================
with mss.mss() as sct:
    print("🚀 實戰模式啟動:將遊戲切到前景")
    while True:
        screenshot = sct.grab(REGION)
        frame = cv2.cvtColor(np.array(screenshot), cv2.COLOR_BGRA2BGR)

        obs, last_bird_y, last_pipe1_x, last_pipe2_x = get_cv12_obs(
            frame, last_bird_y, last_pipe1_x, last_pipe2_x
        ) if 'get_cv12_obs' in locals() else (None, last_bird_y, last_pipe1_x, last_pipe2_x)

        if obs is not None:
            action, _ = model.predict(obs, deterministic=True)
            if action == 1:
                pydirectinput.press('space')
                print("🕹️ Flap!")

        # 可選:顯示 debug 畫面
        cv2.imshow("Debug", cv2.resize(frame, (480, 270)))
        if cv2.waitKey(1) & 0xFF == ord('q'):
            break

12维观测PPO训练代码

import gymnasium as gym
import flappy_bird_gymnasium
import numpy as np
import torch
import random
import os
from gymnasium import spaces
from stable_baselines3 import PPO
from stable_baselines3.common.env_util import make_vec_env
from stable_baselines3.common.callbacks import EvalCallback, CheckpointCallback

# =========================================================
# 1. 全域隨機種子設定 (確保實驗可重複性)
# =========================================================
def set_seed(seed=42):
    random.seed(seed)
    np.random.seed(seed)
    torch.manual_seed(seed)
    torch.cuda.manual_seed_all(seed)
    os.environ['PYTHONHASHSEED'] = str(seed)
    # 讓 cuDNN 運算結果確定化 (會稍微犧牲一點點速度,但對比最準)
    torch.backends.cudnn.deterministic = True
    torch.backends.cudnn.benchmark = False

SEED = 42
set_seed(SEED)

# =========================================================
# 2. 環境 Wrapper (修正 Reset 漏洞與獎勵縮放)
# =========================================================
class CV12FlappyEnv(gym.Wrapper):
    def __init__(self, env):
        super().__init__(env)
        self.observation_space = spaces.Box(
            low=-2.0, high=2.0, shape=(12,), dtype=np.float32
        )
        self.last_score = 0

    def reset(self, seed=None, options=None):
        # 核心修正:必須將 seed 傳遞給底層環境
        obs, info = self.env.reset(seed=seed, options=options)
        self.last_score = 0
        return self._build_obs(obs), info

    def step(self, action):
        obs, _, terminated, truncated, info = self.env.step(action)

        # --- 獎勵設計區 (建議將數值縮小 10 倍以提升穩定性) ---
        reward = 0.01  # 生存獎勵 (原 0.05 -> 0.01)
        
        # 死亡懲罰
        if terminated or truncated:
            reward = -2.0  # 原 -20.0 -> -2.0

        # 過關獎勵
        score = info.get("score", 0)
        if score > self.last_score:
            reward += 1.5  # 原 15.0 -> 1.5
            self.last_score = score

        # 引導獎勵:鼓勵鳥靠近水管缺口中心 (可選,有助於突破 50 步)
        # bird_y = obs[9]
        # gap1_cy = (obs[4] + obs[5]) / 2.0
        # reward -= 0.001 * abs(bird_y - gap1_cy) 

        return self._build_obs(obs), reward, terminated, truncated, info

    def _build_obs(self, obs):
        # 官方索引對齊
        p1_x, p1_y_t, p1_y_b = obs[3], obs[4], obs[5]
        p2_x, p2_y_t, p2_y_b = obs[6], obs[7], obs[8]
        bird_y, bird_v, bird_r = obs[9], obs[10], obs[11]

        gap1_cy = (p1_y_t + p1_y_b) / 2.0
        gap2_cy = (p2_y_t + p2_y_b) / 2.0
        
        return np.array([
            bird_y / 512.0,
            bird_v / 10.0,
            p1_x / 288.0,
            gap1_cy / 512.0,
            (p1_y_b - p1_y_t) / 512.0,
            p2_x / 288.0,
            gap2_cy / 512.0,
            (p2_y_b - p2_y_t) / 512.0,
            (bird_y - gap1_cy) / 512.0,
            (bird_y - gap2_cy) / 512.0,
            bird_r / 90.0,
            (p1_x - p2_x) / 288.0
        ], dtype=np.float32)

# =========================================================
# 3. 訓練主程式
# =========================================================
if __name__ == "__main__":
    # 建立目錄
    os.makedirs("./models/best/", exist_ok=True)
    os.makedirs("./tb_logs/", exist_ok=True)

    env_kwargs = {"render_mode": None, "use_lidar": False}
    policy_kwargs = dict(net_arch=[128, 128, 128]) 

    # 訓練環境 (加入 Seed)
    train_env = make_vec_env(
        lambda: CV12FlappyEnv(gym.make("FlappyBird-v0", **env_kwargs)),
        n_envs=4,
        seed=SEED
    )

    # 評估環境
    eval_env = CV12FlappyEnv(gym.make("FlappyBird-v0", **env_kwargs))
    eval_env.reset(seed=SEED)

    # PPO 模型設定
    model = PPO(
        "MlpPolicy",
        train_env,
        policy_kwargs=policy_kwargs,
        learning_rate=2e-3,   # 建議降至 3e-4,2e-3 在 RL 中極容易跑飛
        n_steps=2048,
        batch_size=1024,
        gamma=0.99,
        ent_coef=0.01,        # 稍微提高探索,防止太快變成 PPO_19 的死腦筋
        clip_range=0.3,       # 標準 PPO 常用 0.2
        verbose=1,
        seed=SEED,            # 核心:固定模型種子
        tensorboard_log="./tb_logs/"
    )

    # Callbacks
    eval_callback = EvalCallback(
        eval_env, 
        best_model_save_path="./models/best/", 
        log_path="./tb_logs/",
        eval_freq=10000, 
        deterministic=True, 
        render=False
    )
    checkpoint_callback = CheckpointCallback(save_freq=50000, save_path="./models/")

    print(f"🚀 實驗啟動 (Seed: {SEED})")
    model.learn(
        total_timesteps=500_000, 
        callback=[eval_callback, checkpoint_callback],
        tb_log_name="PPO"
    )
    
    model.save("ppo_flappy_final_v1")
    print("✅ 訓練完成!")

内容的提问来源于stack exchange,提问作者游立揚

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最近更新时间:2026.06.11 16:07:33