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部署Hololens 101教程Origami时遭遇CS0012错误求助

Hey there, sorry to hear you've been stuck on this CS0012 error for a week—let's break down the possible fixes step by step based on your setup:

1. Fix the Missing Windows Runtime Assembly Reference Directly in Visual Studio

The error explicitly points to a missing assembly reference, so let's address that first:

  • Open the UWP project located at Origami/App/GeneratedProjects/UWP in Visual Studio 2017
  • Right-click your project in the Solution Explorer → Add → Reference
  • In the Reference Manager window, navigate to Universal Windows → Extensions
  • Look for the assembly named Windows (matching the version 255.255.255.255 mentioned in the error) and check the box next to it
  • Click OK to save, then try rebuilding the project

2. Verify Unity Player Settings for UWP Compatibility

Misconfigured Unity settings are a common culprit for cross-platform build errors. Let's double-check:

  • In Unity, go to Edit → Project Settings → Player
  • Switch to the UWP tab
  • Under Other Settings:
    • Set Scripting Runtime Version to .NET 4.x Equivalent (older versions like .NET 3.5 often cause assembly reference conflicts)
    • Set Api Compatibility Level to .NET 4.x
    • Ensure Target SDK Version matches the Windows 10 SDK installed in your Visual Studio (setting it to Latest Installed avoids version mismatches)
  • After adjusting these settings, re-export the UWP project from Unity and try building again

3. Address the Assembly-CSharp-firstpass Observation

Don't stress too much about the missing Assembly-CSharp-firstpass folder—this assembly only gets generated when you have scripts placed in Unity's Plugins directory (it prioritizes compiling plugin scripts before regular game scripts):

  • If your project doesn't have any plugins or scripts in the Plugins folder, it's completely normal for this assembly to be missing. This is likely not the root cause of your CS0012 error.
  • If you suspect plugins might be involved, try creating an empty Plugins folder in your Unity project, add a dummy C# script inside it, then re-export the UWP project to see if the assembly appears.

4. Clean and Rebuild to Eliminate Cache Issues

Corrupted build cache often causes odd reference errors:

  • In Visual Studio: Go to Build → Clean Solution, then delete the bin and obj folders in your UWP project directory. Rebuild the solution afterward.
  • In Unity: Go to Edit → Clear All PlayerPrefs, or (for a deeper clean) close Unity, delete the Library folder in your project directory (back up your project first!), then reopen Unity and re-export the UWP project.

5. Check for Version Compatibility

Your Visual Studio 2017 15.7.1 is a bit outdated. While it's technically compatible with Unity 2017.2.0f3, updating to the latest patch for VS 2017 (version 15.9.x) might resolve hidden compatibility bugs. You can do this via the Visual Studio Installer.

Also, if your scripts directly reference CoreApplicationView or CoreWindow, wrap those references in platform-specific conditional compilation to ensure they only run in UWP:

#if UNITY_WSA_10_0
using Windows.UI.Core;
// Your code using CoreApplicationView/CoreWindow here
#endif

Hope one of these steps gets you past the build error!

内容的提问来源于stack exchange,提问作者gladys0313

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最近更新时间:2026.05.27 09:23:48