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苹果应用因内购及性能完整性问题遭拒求助

Fixes for Apple App Store Rejection Issues

Alright, let's break down each rejection reason and walk through actionable, technical fixes to get your app approved:

1. Resolve 2.1 Performance - App Integrity Bugs & IPv6 Network Unresponsiveness

Your app was flagged for bugs on iPads/iPhones and unresponsive behavior on iOS 11.3.1 with IPv6 Wi-Fi. Here's how to fix this:

  • Reproduce the issue first:
    • Set up a test environment with iOS 11.3.1 (use a physical device or Xcode simulator running this iOS version).
    • Simulate an IPv6-only network: On your Mac, go to System Preferences > Sharing, enable Wi-Fi sharing, and configure the network to use IPv6. Alternatively, use Xcode's simulator network conditions to switch to IPv6.
    • Walk through all core app flows (login, content loading, user interactions) to pinpoint exactly where the app freezes or crashes.
  • Fix IPv6 compatibility:
    • Audit all network code: Remove any hardcoded IPv4 addresses (always use domain names instead). Ensure your network library (like NSURLSession or Alamofire) supports IPv6.
    • Test DNS resolution: Make sure your backend servers have IPv6 records configured, and that your app doesn't rely on IPv4-specific network calls.
  • Fix unresponsive operations:
    • Use Xcode's Instruments > Time Profiler to detect main thread blocking. Any long-running tasks (like API calls, database operations, or heavy computations) should be offloaded to background queues using DispatchQueue.global().async.
    • Check for deadlocks: Review your async code to ensure there are no circular dependencies or incorrect queue management that could freeze the UI.
  • Fix iPad/iPhone compatibility bugs:
    • Use Xcode's View Debugger to inspect layout issues on both device types. Ensure Auto Layout constraints are correctly set to avoid overlapping or unclickable UI elements.
    • Test split-view and slide-over modes on iPad to ensure your app handles multitasking without crashing or freezing.

2. Fix 3.1.1 Business - In-App Purchase Violations

Apple requires all digital goods/subscriptions in your app to use their In-App Purchase (IAP) system. Here's how to resolve this:

  • Audit all paid content:
    • Identify any features, virtual goods, or subscriptions that are being paid for via third-party services (like PayPal, WeChat Pay) or external websites. These must be migrated to Apple IAP.
  • Verify IAP configuration:
    • In App Store Connect, ensure all IAP products are correctly created with matching product IDs (they must exactly match the IDs used in your code).
    • Check that IAP products are set to "Ready for Submission" or "Approved" status (draft products won't work).
  • Fix IAP implementation:
    • Ensure your code correctly handles the full IAP flow:
      1. Fetch product information using SKProductsRequest
      2. Process payment with SKPaymentQueue
      3. Validate purchase receipts (both locally and with Apple's server)
      4. Unlock content/subscriptions only after successful validation
  • Remove external payment links:
    • Delete any in-app references or buttons that direct users to external websites to pay for digital goods. This includes text, images, or hidden prompts.

Final Submission Tips

After fixing all issues, when you resubmit your app:

  • Add detailed notes in the App Store Connect submission explaining exactly what you fixed for each rejection reason. This helps Apple's review team quickly verify your changes.
  • Re-test all fixes thoroughly on the same devices and network conditions mentioned in the rejection notice to avoid rejections.

内容的提问来源于stack exchange,提问作者Chandni

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最近更新时间:2026.05.27 04:12:36