Unity安卓/iOS平台屏幕录像最佳方案及Everyplay替代方案咨询
Hey there! Since Everyplay is shutting down, I’ve rounded up the most reliable screen recording options for Unity on Android and iOS—both for full-device screen capture and just recording your Unity Camera’s view. Here’s what I’ve found works best based on project needs:
1. 原生平台API方案(性能最优,无额外依赖)
If you want minimal overhead and system-level reliability, go with the official platform APIs. You’ll need a bit of native code bridge, but it’s worth it for performance:
- Android: Use the
MediaProjectionAPI. This is Google’s official screen capture system, which lets you capture the entire screen or a specific display. In Unity, you can call this viaAndroidJavaObjectto interact with theMediaProjectionManager, create aVirtualDisplay, and route the capture to a video encoder. It’s lightweight and works seamlessly across most Android 5.0+ devices. - iOS: Use Apple’s
ReplayKitframework. It’s designed specifically for screen recording, supports audio capture, and even has built-in sharing capabilities. You can bridge it to Unity by writing a small iOS plugin, then trigger start/stop recording via C# calls. ReplayKit is optimized for iOS and integrates well with the system’s permission flow.
2. 开箱即用的Unity插件(快速集成)
If you don’t want to mess with native code, these plugins wrap the native APIs and add extra features:
- Unity Recorder (Official): This is Unity’s own tool, perfect for both editor and runtime recording. You can record game views, camera feeds, or even Timeline animations, outputting MP4, PNG sequences, or GIFs. On mobile, it handles permission requests automatically and supports hardware acceleration. It’s free, well-maintained, and ideal for most standard use cases.
- Screen Recorder Pro: A third-party plugin tailored for mobile. It supports background recording, custom resolution/frame rates, watermarks, and audio capture. The API is straightforward—just call
ScreenRecorder.StartRecording()andScreenRecorder.StopRecording()in your C# code. It’s great for quick integration into mobile games. - AVPro Movie Capture: A professional-grade option for high-quality recording. It can capture camera feeds, UI layers, and even real-time 3D content with minimal performance hit. It supports hardware-accelerated encoding on mobile, so you get smooth, high-res videos without tanking your game’s frame rate. Perfect for capturing in-game cinematics or highlight reels.
3. 自定义Unity Camera录制(仅捕获游戏内画面)
If you don’t need to record the entire device screen—only your Unity Camera’s view—these methods work well:
- RenderTexture + VideoWriter: Set up a
RenderTextureand assign it to your camera’s target texture. Then, every frame, read the texture’s pixel data and write it to a video file using Unity’sVideoWriterclass. This gives you full control over what’s recorded (no system UI) and is relatively lightweight, though you’ll need to handle encoding settings for mobile. - Camera Capture Plugins: Tools like
CaptureCamerasimplify this workflow by wrapping the RenderTexture logic into easy-to-use C# methods. They support real-time previews, custom recording resolutions, and one-click start/stop, so you don’t have to build everything from scratch.
Key Tips for Mobile Recording
- Performance: Test different resolutions and frame rates—1080p at 30fps is a safe bet for most mobile devices, but lower-end hardware might need 720p. Avoid recording at 60fps unless your game already runs smoothly at that frame rate.
- Permissions: On Android, you’ll need storage and audio recording permissions (adjust for Android 13+’s granular permissions). On iOS, users have to explicitly grant screen recording access—make sure your app’s permission prompt explains why you need it.
- Compatibility:
MediaProjectionrequires Android 5.0+,ReplayKitrequires iOS 9+. Double-check your minimum supported OS version to avoid crashes.
内容的提问来源于stack exchange,提问作者Artem Cherevan

