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基于Batch编写叙事驱动型办公室RPG游戏的技术咨询

Batch Scripting: Building a Narrative-Driven Office RPG – Technical Questions

Hey everyone! I’m currently learning Batch scripting and working on a narrative-driven mini adventure RPG for the RPG fans in my office. I’ve hit a few technical snags and wanted to reach out for advice. Here’s the partial code I’ve written so far:

@echo off 
color F0 
title The Kingdom of Kovalor 
type Titlescreen.txt 
pause >nul 
goto MainMenu 

:MainMenu 
cls 
type mainmenu.txt 
echo. 
echo Type in option and press Enter. 
Set /p menu= 
if "%menu%" equ "new game" goto NewGame 
if %menu% equ credits goto Credits 
if "%menu%" equ "load game" goto LGame 
echo T...

Key Issues I’m Trying to Solve

Looking at my current code, I’ve spotted a few areas that need work and would love input:

  • Case sensitivity: Right now, input checks are case-locked—if someone types "New Game" instead of "new game", the script won’t recognize it. I need to make these checks case-insensitive.
  • Invalid input handling: If a user types something that isn’t one of the three options, the script just outputs "T..." and stalls. I want to add logic to catch bad inputs and loop back to the main menu.
  • Variable quoting inconsistency: The second check uses if %menu% equ credits without quotes around %menu%—I’m worried this will cause syntax errors if someone enters input with spaces or special characters. Should I be quoting all variable references here?

Any guidance on these points, plus general tips for making an interactive, smooth narrative RPG in Batch would be a huge help!


内容的提问来源于stack exchange,提问作者DavidRM

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最近更新时间:2026.05.21 06:23:05