如何在Python环境中加载Hornet Songkey MK2 VST实现实时调式检测?
Hey Julian, great question! Since you're new to how VST plugins work, let me start with a quick simplified breakdown before diving into practical steps: VSTs are binary modules (like .dll files on Windows, .vst/.vst3 on Mac) that depend on a "host" program (like Reaper or Steinberg) to feed them audio data, manage settings, and retrieve results. To use one in Python, we need a library that acts as this host.
Here's a step-by-step approach to make this work:
1. Install Required Python Libraries
You'll need two core components: a VST host library to load the plugin, and an audio library to capture real-time input.
VST Host Library:
pyvstis a reliable choice for VST2 plugins (most mainstream plugins use this format; double-check if your Hornet Songkey MK2 is VST2). Install it via pip:pip install pyvstIf your plugin is VST3, use
pyvst3instead (note: it’s a bit more experimental):pip install pyvst3Real-Time Audio Capture:
sounddevicelets you grab live audio from your microphone or input device. Install it with:pip install sounddevice
2. Locate Your VST Plugin File
First, find the actual binary file for Hornet Songkey MK2:
- On Windows: Typically in
C:\Program Files\VSTPluginsor the custom folder you chose during installation. Look forHornetSongkeyMK2.dll. - On Mac: Usually in
/Library/Audio/Plug-Ins/VSTor/Library/Audio/Plug-Ins/VST3, with a.vstor.vst3extension.
3. Load the Plugin and Initialize It
Once you have the path, use the VST library to load and set up the plugin. Here’s an example with pyvst:
import pyvst import sounddevice as sd # Replace with your plugin's actual file path PLUGIN_PATH = "C:/Program Files/VSTPlugins/HornetSongkeyMK2.dll" SAMPLE_RATE = 44100 # Match your audio device's sample rate BUFFER_SIZE = 512 # Adjust based on your system's performance # Load and initialize the plugin plugin = pyvst.Plugin(PLUGIN_PATH) plugin.init(sample_rate=SAMPLE_RATE, buffer_size=BUFFER_SIZE) # Optional: List all plugin parameters to find the key detection result for i in range(plugin.num_parameters): info = plugin.get_parameter_info(i) print(f"Parameter {i}: {info.name} (range: {info.min_value} to {info.max_value})")
When you run this, you’ll see a list of parameters. Look for something like "Detected Key" or "Key Result"—this is the parameter you’ll read to get the detected key.
4. Process Real-Time Audio and Retrieve Key Detection
Use sounddevice to create an audio stream, pass input to the plugin, and read the key parameter on each buffer:
import sys def audio_callback(indata, outdata, frames, time, status): if status: print(status, file=sys.stderr) # Pass input audio to the plugin (VSTs expect stereo audio by default) plugin.process(indata) # Read the detected key parameter (replace 0 with the actual index you found) detected_key_value = plugin.get_parameter(0) # Map the float value to human-readable keys (adjust based on plugin behavior) # Example mapping—you may need to tweak this by testing known keys key_map = { 0.0: "C Major", 0.05: "C Minor", 0.1: "C# Major", 0.15: "C# Minor", # Add more entries as needed based on your plugin's output } detected_key = key_map.get(round(detected_key_value, 2), "Unknown") print(f"Detected Key: {detected_key}") # Start the audio stream with sd.Stream(samplerate=SAMPLE_RATE, blocksize=BUFFER_SIZE, callback=audio_callback): print("Listening for audio... Press Enter to stop.") input() # Clean up resources plugin.close()
Important Notes & Troubleshooting
- VST Version Compatibility: Ensure your library supports the VST version of your plugin (VST2 vs VST3). If
pyvstdoesn’t work, tryvsthost(another Python VST host library). - Parameter Mapping: The plugin likely encodes key results as a float between 0 and 1. You’ll need to map this to actual key names—either check the plugin’s docs or experiment by playing known keys and recording parameter values.
- Audio Device Setup: Verify your default audio input is correct. Use
sd.query_devices()to list devices andsd.default.deviceto set the right one. - Alternative: Skip the VST Entirely: If loading the plugin feels too complex, use
librosa—a Python audio library with built-in key detection. Install it withpip install librosa, then use:
This uses a different algorithm than Hornet Songkey, but it’s a simpler pure-Python solution.import librosa import sounddevice as sd def detect_key(audio_data, sr): y = audio_data.T[0] # Use first channel for mono input key = librosa.feature.key_detector(y=y, sr=sr) print(f"Detected Key: {key}") def callback(indata, outdata, frames, time, status): detect_key(indata, SAMPLE_RATE) with sd.Stream(samplerate=SAMPLE_RATE, callback=callback): input()
内容的提问来源于stack exchange,提问作者Julian

