Phaser + Vite项目中图像与字体画质过低、放大模糊的解决方法求助
Phaser + Vite项目中图像与字体画质过低、放大模糊的解决方法求助
我正在学Phaser,用Vite搭了个原生JS项目,现在遇到个头疼的问题——项目里的图片和字体画质特别差,放大之后模糊得没法看。想问问大家怎么才能让文本和图片都保持高清质感呀?
我的代码如下:
mainScene.js 脚本:
import { Scene } from "phaser"; class MainScene extends Scene { constructor() { super("MainScene"); } preload() { console.log("preload"); this.load.image("gameBG", "/Sprites/gameBG.png"); this.load.image("mineDefaultLight", "/Sprites/mineDefaultLight.png"); this.load.image("gameNameBG", "/Sprites/gameNameBG.png"); this.load.image("arrow", "/Sprites/arrow.png"); this.load.image("howToPlayBtn", "/Sprites/howToPlayBtn.png"); this.load.image("menuBtn", "/Sprites/menuBtn.png"); this.load.image("minesSelectionBG", "/Sprites/minesSelectionBG.png"); this.load.image("nextBG", "/Sprites/nextBG.png"); this.load.image("randomBG", "/Sprites/randomBG.png"); this.load.image("autoGameBG", "/Sprites/autoGameBG.png"); this.load.image("refreshImg", "/Sprites/refresh.png"); this.load.image("autoToggleOffImg", "/Sprites/autoToggleOff.png"); this.load.image("betPanelBGImg", "/Sprites/betPanelBG.png"); this.load.image("customBetFieldImg", "/Sprites/customBetFieldImg.png"); this.load.image("minusBtnImg", "/Sprites/minus.png"); this.load.image("betAmountsBtn", "/Sprites/betAmountsBtn.png"); this.load.image("plusBtnImg", "/Sprites/plus.png"); this.load.image("autoPlayBtn", "/Sprites/autoPlayBtn.png"); this.load.image("betBtn", "/Sprites/betBtn.png"); this.load.image("betBtnArrow", "/Sprites/betBtnArrow.png"); this.load.image("minesSVG", "/Sprites/MinusSVG.svg"); // Preload the MinesSVG.svg image this.load.image("refreshSVG", "/Sprites/refreshSVG.svg"); this.load.spritesheet("demo", "/Sprites/refresh.png", {frameWidth: 22, frameHeight: 18}); } create() { console.log("create"); let gameBG = this.add.image(0, 0, "gameBG").setOrigin(0, 0); gameBG.setDisplaySize(950, 520); gameBG.setPosition(5, 5); function preserveAspect(image, targetWidth, targetHeight) { const scale = Math.min(targetWidth / image.width, targetHeight / image.height); image.setScale(scale); } //Header let gameHeaderContainer = this.add.container(7, 7); let gameHeader = this.add.graphics(); gameHeader.fillStyle(0x000000, .3); gameHeader.fillRoundedRect(0, 0, 946, 30, 12); gameHeaderContainer.add(gameHeader); let gameNameBG = this.add.image(3, 3, "gameNameBG").setOrigin(0, 0); gameNameBG.setDisplaySize(130, 24); gameHeaderContainer.add(gameNameBG); let arrow = this.add.image(110, 12, "arrow").setOrigin(0, 0); preserveAspect(arrow, 10, 10); gameHeaderContainer.add(arrow); let gameNameTxt = this.add.text(47.428, 7, "MINES", { fontSize: "12px", fontFamily: "Roboto", color: "#ffffff", }); gameHeaderContainer.add(gameNameTxt); let howToPlayBtn = this.add.image(148, 4, "howToPlayBtn").setOrigin(0, 0); preserveAspect(howToPlayBtn, 150, 22); gameHeaderContainer.add(howToPlayBtn); let menuBtn = this.add.image(919, 4, "menuBtn").setOrigin(0, 0); preserveAspect(menuBtn, 24, 24); gameHeaderContainer.add(menuBtn); let totalBalanceTxt = this.add.text(890, 8, "3,000.00 ", { fontSize: "12px", fontFamily: "Roboto", color: "#ffffff", }).setOrigin(1, 0); let inrText = this.add.text(totalBalanceTxt.x, totalBalanceTxt.y, "INR", { fontSize: "12px", fontFamily: "Roboto", color: "#6C9FC7", }).setOrigin(0, 0); totalBalanceTxt.setText(totalBalanceTxt.text); gameHeaderContainer.add(inrText); gameHeaderContainer.add(totalBalanceTxt); totalBalanceTxt.setOrigin(1, 0); //Middle let subHeaderLine = this.add.graphics(); subHeaderLine.fillStyle(0x000000, .3); subHeaderLine.fillRoundedRect(268.955, 71, 422.09, 4, 2); const group = this.add.group(); const rows = 5, columns = 5; const cellWidth = 78.9, cellHeight = 59.46; const spacingX = 5, spacingY = 6; const offsetX = 272.75, offsetY = 84; for (let i = 0; i < rows * columns; i++) { const col = i % columns; const row = Math.floor(i / columns); const x = offsetX + col * (cellWidth + spacingX) + cellWidth / 2; const y = offsetY + row * (cellHeight + spacingY) + cellHeight / 2; const box = this.add.image(x, y, 'mineDefaultLight'); preserveAspect(box, cellWidth, cellHeight); group.add(box); } //SubFooter let subFooterContainer = this.add.container(273, 415); let randomBG = this.add.image(0, 0, "randomBG").setOrigin(0, 0); randomBG.setDisplaySize(205.27, 30.05); subFooterContainer.add(randomBG); let randomTxt = this.add.text(70, 7, "RANDOM", { fontSize: "14px", fontFamily: "Roboto", color: "#ffffff", }); subFooterContainer.add(randomTxt); let autoGameBG = this.add.image(210, 2, "autoGameBG").setOrigin(0, 0); autoGameBG.setDisplaySize(205.23, 26); subFooterContainer.add(autoGameBG); // let refreshImg = this.add.image(214, 6, "refreshImg").setOrigin(0, 0); // preserveAspect(refreshImg, 22, 18); // subFooterContainer.add(refreshImg); // let refreshSVG = this.add.image(214, 6, "refreshSVG").setOrigin(0, 0); // preserveAspect(refreshSVG, 22, 18); // subFooterContainer.add(refreshSVG); let demoSprite = this.add.sprite(214, 6, "refreshImg"); demoSprite.setOrigin(0, 0); demoSprite.setDisplaySize(22, 18); subFooterContainer.add(demoSprite); let autoToggleOffImg = this.add.image(264, 7, "autoToggleOffImg").setOrigin(0, 0); autoToggleOffImg.setDisplaySize(28, 16); subFooterContainer.add(autoToggleOffImg); let autoGameTxt = this.add.text(300, 7, "Auto Game", { fontSize: "12px", fontFamily: "Roboto", color: "#ffffff", }); subFooterContainer.add(autoGameTxt); //Footer let footerContainer = this.add.container(7, 455); let gameFooter = this.add.graphics(); gameFooter.fillStyle(0x000000, .3); gameFooter.fillRoundedRect(0, 0, 946, 68, 12); footerContainer.add(gameFooter); let betPanelBGImg = this.add.image(170, 9, "betPanelBGImg").setOrigin(0, 0); betPanelBGImg.setDisplaySize(298, 50); footerContainer.add(betPanelBGImg); let betINRTxt = this.add.text(232, 16, "Bet INR", { fontSize: "12px", fontFamily: "Roboto", color: "#ffffff", }); footerContainer.add(betINRTxt); let customBetFieldImg = this.add.image(184, 30, "customBetFieldImg").setOrigin(0, 0); customBetFieldImg.setDisplaySize(142, 22); footerContainer.add(customBetFieldImg); let betAmountInputField = this.add.text(240, 32, "0.00", { fontSize: "14px", fontFamily: "Roboto", fontStyle: "bold", color: "#ffffff", }).setOrigin(0, 0); footerContainer.add(betAmountInputField); let minusBtnImg = this.add.image(340, 20, "minusBtnImg").setOrigin(0, 0); preserveAspect(minusBtnImg, 33, 33); footerContainer.add(minusBtnImg); /* // Add the MinesSVG.svg image at the first position let minesSVG = this.add.image(340, 20, "minesSVG").setOrigin(0, 0).setToTop(); // minesSVG.setDisplaySize(950, 520); preserveAspect(minesSVG, 33, 33); footerContainer.add(minesSVG); */ let betAmountsBtn = this.add.image(380, 18, "betAmountsBtn").setOrigin(0, 0); preserveAspect(betAmountsBtn, 33, 33); footerContainer.add(betAmountsBtn); let plusBtnImg = this.add.image(420, 21, "plusBtnImg").setOrigin(0, 0); preserveAspect(plusBtnImg, 33, 33); footerContainer.add(plusBtnImg); let autoPlayBtn = this.add.image(480, 9, "autoPlayBtn").setOrigin(0, 0); preserveAspect(autoPlayBtn, 240, 50); footerContainer.add(autoPlayBtn); let betBtn = this.add.image(535, 10, "betBtn").setOrigin(0, 0); betBtn.setDisplaySize(242, 52); footerContainer.add(betBtn); let betBtnArrow = this.add.image(554, 22.5, "betBtnArrow").setOrigin(0, 0); preserveAspect(betBtnArrow, 19, 21); footerContainer.add(betBtnArrow); let betBtnTxt = this.add.text(645, 26, "BET", { fontSize: "14px", fontFamily: "Roboto", color: "#ffffff", }); footerContainer.add(betBtnTxt); //SubHeader let subHeaderContainer = this.add.container(268.955, 44); let subHeader = this.add.graphics(); subHeader.fillStyle(0x000000, .3); subHeader.fillRoundedRect(0, 0, 422.09, 22, 10); subHeaderContainer.add(subHeader); let minesSelectionBG = this.add.image(1, 1.5, "minesSelectionBG").setOrigin(0, 0); preserveAspect(minesSelectionBG, 138, 20); subHeaderContainer.add(minesSelectionBG); } } export default MainScene;
备注:内容来源于stack exchange,提问作者Vinit Kumawat
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