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关于是否计划支持3ds Max位图纹理及自定义材质的问询

Hey there!

First off, super stoked you're excited about the new Protein Materials tiling pattern support for Revit 2019 in Viewer v4.0.1—definitely a great addition that's been on many users' wishlists.

To address your question about 3ds Max bitmap textures and custom materials:

  • As of the latest Viewer release, there isn't an official public roadmap entry confirming direct support for these specific 3ds Max assets.
  • That said, the development team prioritizes user feedback heavily. Submitting a feature request (via Autodesk's internal feedback channels) is the best way to get your use case in front of the team. Be sure to include details about your workflow and how this support would help you—specific examples make the request much more impactful.
  • In the meantime, a common workaround that many 3ds Max users rely on is exporting assets with baked bitmap textures to formats like FBX or glTF. The Viewer handles these formats smoothly, so you can still retain your custom material setups and texture details when bringing content into the Viewer.

Hope that helps clarify the current state! If you have more questions about the workaround or need tips on submitting that feature request, feel free to ask.

内容的提问来源于stack exchange,提问作者artobii

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