Unity 2017.3+Vuforia7 AR涂色书3D模型纹理显示异常求助
Hey there! Let's work through this AR coloring book issue you're hitting with Unity 2017.3, Vuforia 7, and Texture Region Capture 2.0.6. I’ve dealt with similar setup changes between tool versions before, so let’s break down the fixes step by step:
Key Issue Breakdown
The problem where your 3D model shows the full camera feed instead of just the targeted texture happens because the newer Texture Region Capture script has a different logic flow than the old version you used. Either the capture region isn’t properly restricted, the texture isn’t being assigned correctly to your model, or the capture isn’t synced with Vuforia’s tracking state.
Step-by-Step Fixes
1. Double-Check TextureRegionCapture Setup on AR Camera
- Make sure the
TextureRegionCapturescript is mounted only on Vuforia’s AR Camera (not a regular Unity Camera). - Configure the
Region Rectparameter properly: This defines the exact area the tool captures. For a coloring book, set this rectangle to match the bounds of your Image Target’s texture (you can tweak the X/Y position and width/height values to narrow it down—start with a small test rectangle to verify it’s capturing only that area). - Enable the
Capture Only When Trackingcheckbox: This ensures the region capture only activates when an Image Target is detected, preventing it from showing the full camera feed when nothing is tracked.
2. Verify Model Material & Texture Assignment
- Your 3D coloring model needs a simple material (like
Unlit/Texture) that uses the captured region texture as its main texture. - Update the
TextureRegionCapturescript’sOnTextureReadycallback to explicitly assign the cropped texture to your model’s material. Replace the placeholder code with something like this:// Add a public reference to your coloring model in the inspector public GameObject coloringModel; public void OnTextureReady(Texture2D texture) { // Assign the cropped capture texture to the model's material coloringModel.GetComponent<Renderer>().material.mainTexture = texture; } - Important: Never use the AR Camera’s full render texture directly—always rely on the cropped output from
TextureRegionCapture.
3. Sync Capture with Vuforia Tracking Events
Vuforia 7 uses DefaultTrackableEventHandler to handle target tracking states. Modify this script to start/stop capture when the target is found/lost:
// Add a public reference to your TextureRegionCapture component in the inspector public TextureRegionCapture regionCapture; // Optional: Add a reference to your model's default texture to revert when tracking is lost public Texture2D defaultModelTexture; public GameObject coloringModel; protected override void OnTrackingFound() { base.OnTrackingFound(); // Start region capture when the target is detected regionCapture.StartCapture(); } protected override void OnTrackingLost() { base.OnTrackingLost(); // Stop capture and revert to default texture regionCapture.StopCapture(); coloringModel.GetComponent<Renderer>().material.mainTexture = defaultModelTexture; }
- Mount this modified script on your Image Target object, then drag the AR Camera’s
TextureRegionCapturecomponent into theregionCapturefield in the inspector.
4. Debug with UI Preview
- To isolate the issue, add a RawImage to your UI and assign the
TextureRegionCapture’s output texture to it. If the UI shows the correct cropped region, the problem is in your model’s material/rendering setup. If the UI still shows the full camera feed, go back to adjusting theRegion Rectand capture settings.
Final Checks
- Ensure your AR Camera’s Culling Mask only includes layers for AR content and UI (no extra layers that might add unwanted elements to the capture).
- Confirm your 3D model’s layer is included in the AR Camera’s Culling Mask so it renders correctly.
内容的提问来源于stack exchange,提问作者patri

