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Unity3d Android构建体积异常翻倍问题求助

Unity Android Build Size Sudden Spike & Discrepancy: 23MB → 50MB, Report Shows 225.9MB

Hey everyone, I'm facing a confusing issue when building my Android game in Unity:

  • The first build output was around 23MB
  • 10 minutes later, a subsequent build jumped to 50MB
  • Even more odd: the build report claims a complete build size of 225.9MB, which is way larger than the actual APK I end up with, and my expected package size should be nowhere near either of these numbers.

Build Report Details

Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 4.8 mb 23.7%
Meshes 0.0 kb 0.0%
Animations 2.5 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 437.1 kb 2.1%
Other Assets 488.5 kb 2.3%
Levels 4.7 kb 0.0%
Scripts 1.1 mb 5.6%
Included DLLs 13.3 mb 65.0%
Total User Assets 20.5 mb 100.0%
Complete build size 225.9 mb

Resources Folder Asset Breakdown (Uncompressed Size)

  • Largest: Unity built-in extra (6MB)
  • Second: TextMeshPro (1MB)
  • All remaining assets are under 1MB

I've spent hours going through countless videos and articles on Unity build size optimization, but none of them explain this sudden size increase or the huge gap between the reported build size and the actual APK. I'm really stuck here—any help or pointers would be amazing!

内容的提问来源于stack exchange,提问作者user11978667

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最近更新时间:2026.05.14 09:07:13