You need to enable JavaScript to run this app.
优惠活动
大模型
产品
解决方案
定价
更多

如何仅在按住W键时运行游戏移动速度修改函数?

Fix: Only Apply Custom Speed When Holding W Key

The core issue with your current code is that the while(true) loop constantly writes your custom speed value to the memory address, regardless of whether the W key is held down. This overrides the game's attempt to set the value back to 0 when you release W, which is why your character won't stop moving.

Here's how to fix it, with step-by-step explanations and updated code:

1. Add Keyboard State Detection

We need to check if the W key is actively held down before writing to the memory address. We'll use the Windows API function GetAsyncKeyState (from user32.dll) to detect real-time key presses—it returns a non-zero value if the specified key is currently pressed.

First, add this DllImport declaration at the top of your class (outside the SpeedSpeed method):

[DllImport("user32.dll")]
static extern short GetAsyncKeyState(int vKey);

The virtual key code for the W key is 0x57, which we'll use to check its state.

2. Modify the Loop Logic

Update your loop to only write the custom speed when W is held. When W is released, we stop writing to the memory address, letting the game set the value back to 0 (standing still) or 1 (normal movement) as intended. We'll also add a small sleep to the loop to avoid hogging CPU resources.

Updated Full Code

using System;
using System.Runtime.InteropServices;
using System.Threading;

// Ensure you have the VAMemory reference included in your project

class GameSpeedModifier
{
    // Import Windows API for key state detection
    [DllImport("user32.dll")]
    static extern short GetAsyncKeyState(int vKey);

    // Replace these with your actual memory addresses/offsets
    const int PlayerBase = 0x00509B74;
    const int SpeedOffset = 0x1010;

    static void SpeedSpeed()
    {
        VAMemory vam = new VAMemory("ac_client");
        
        // Prompt user for valid speed input
        Console.WriteLine("Enter speed value (0-10):");
        string input = Console.ReadLine();
        if (!int.TryParse(input, out int NumberSpeed) || NumberSpeed < 0 || NumberSpeed > 10)
        {
            Console.WriteLine("Invalid input! Please enter a number between 0 and 10.");
            return;
        }

        int LocalPlayer = vam.ReadInt32((IntPtr)PlayerBase);
        int address1010 = LocalPlayer + SpeedOffset;

        // Main loop to check W key and apply speed
        while (true)
        {
            // Check if W is currently held down
            bool isWHeld = GetAsyncKeyState(0x57) != 0;

            if (isWHeld)
            {
                // Only write custom speed when W is pressed
                vam.WriteInt32((IntPtr)address1010, NumberSpeed);
            }

            // Small delay to reduce CPU usage
            Thread.Sleep(10);
        }
    }

    // Example main thread to launch the speed modifier
    static void Main()
    {
        Thread speedThread = new Thread(SpeedSpeed);
        speedThread.Start();
        Console.WriteLine("Speed modifier running. Press Ctrl+C to exit.");
        Console.ReadLine();
    }
}

How This Works

  • When you hold W, GetAsyncKeyState(0x57) returns a non-zero value, so the code writes your custom speed to address1010 every 10ms to maintain the boosted speed.
  • When you release W, the code stops overriding the memory address. The game can then set the value back to 0 (for standing still) or 1 (normal movement) on its own.
  • The input validation step ensures users can't enter invalid values that might break the game or modifier.

Testing the Expected Flow

  1. Run the program, which launches the SpeedSpeed thread via the main thread.
  2. Enter 10 when prompted.
  3. In-game, hold W: your character moves at 10x speed.
  4. Release W: the modifier stops writing to memory, and your character stops moving as the game resets the value to 0.

内容的提问来源于stack exchange,提问作者MeatCheetos

相关产品推荐
方舟 Agent Plan

超全模态模型 × Harness 升级,最新支持 Deepseek-V4.1-Flash、GLM-5.3 系列、Doubao-Seedream-5.0-pro、Kimi-K3 (部分), 限时 9.9 元起

最近更新时间:2026.05.14 07:19:26