如何修改mxGraph中的旋转控制点(Rotation Handler)图标
如何替换mxGraph中选中图形的旋转控制点图标
我来帮你搞定替换mxGraph旋转控制点图标的问题~ 你现在的代码已经开启了旋转功能,接下来只需要重写旋转手柄的绘制逻辑,就能换成你想要的自定义图标。
核心思路
mxGraph的旋转控制点是由mxVertexHandler创建的旋转手柄控制的,我们可以通过重写这个手柄的paint方法,自定义它的外观——不管是画自定义形状,还是用图片当图标都可以。
修改后的完整代码
下面是整合了自定义旋转图标的完整代码,我标注了关键修改部分:
<!-- Copyright (c) 2006-2014, JGraph Ltd Handles example for mxGraph. This example demonstrates using mxHandle to change custom styles interactively. --> <html> <head> <title>Handles example for mxGraph</title> <!-- Sets the basepath for the library if not in same directory --> <script type="text/javascript"> mxBasePath = 'https://jgraph.github.io/mxgraph/javascript/src'; </script> <!-- Loads and initializes the library --> <script type="text/javascript" src="https://jgraph.github.io/mxgraph/javascript/src/js/mxClient.js"></script> <!-- Example code --> <script type="text/javascript"> function MyShape() { mxCylinder.call(this); }; mxUtils.extend(MyShape, mxCylinder); MyShape.prototype.defaultPos1 = 20; MyShape.prototype.defaultPos2 = 60; MyShape.prototype.getLabelBounds = function(rect) { var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1) * this.scale; var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2) * this.scale; return new mxRectangle(rect.x, rect.y + pos1, rect.width, Math.min(rect.height, pos2) - Math.max(0, pos1)); }; MyShape.prototype.redrawPath = function(path, x, y, w, h, isForeground) { var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1); var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2); if (isForeground) { if (pos1 < h) { path.moveTo(0, pos1); path.lineTo(w, pos1); } if (pos2 < h) { path.moveTo(0, pos2); path.lineTo(w, pos2); } } else { path.rect(0, 0, w, h); } }; mxCellRenderer.registerShape('myShape', MyShape); mxVertexHandler.prototype.createCustomHandles = function() { if (this.state.style['shape'] == 'myShape') { // Implements the handle for the first divider var firstHandle = new mxHandle(this.state); firstHandle.getPosition = function(bounds) { var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2)))); var pos1 = Math.max(0, Math.min(pos2, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1)))); return new mxPoint(bounds.getCenterX(), bounds.y + pos1); }; firstHandle.setPosition = function(bounds, pt) { var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2)))); this.state.style['pos1'] = Math.round(Math.max(0, Math.min(pos2, pt.y - bounds.y))); }; firstHandle.execute = function() { this.copyStyle('pos1'); } firstHandle.ignoreGrid = true; // Implements the handle for the second divider var secondHandle = new mxHandle(this.state); secondHandle.getPosition = function(bounds) { var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1)))); var pos2 = Math.max(pos1, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2)))); return new mxPoint(bounds.getCenterX(), bounds.y + pos2); }; secondHandle.setPosition = function(bounds, pt) { var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1)))); this.state.style['pos2'] = Math.round(Math.max(pos1, Math.min(bounds.height, pt.y - bounds.y))); }; secondHandle.execute = function() { this.copyStyle('pos2'); } secondHandle.ignoreGrid = true; return [firstHandle, secondHandle]; } return null; }; mxVertexHandler.prototype.livePreview = true; mxVertexHandler.prototype.rotationEnabled = true; // -------------------------- 关键修改部分 -------------------------- // 重写旋转手柄,替换为自定义图标 mxVertexHandler.prototype.createRotationHandle = function() { // 先调用原方法创建基础手柄 var handle = mxVertexHandler.prototype.createRotationHandle.apply(this, arguments); // 重写paint方法,自定义绘制逻辑 handle.paint = function(c, x, y, w, h) { // 示例:绘制蓝色圆形+白色箭头的旋转图标 // 设置填充色为蓝色,边框为白色 c.setFillColor('#0078d7'); c.setStrokeColor('#ffffff'); c.setStrokeWidth(2); // 绘制圆形 c.ellipse(x - w/2, y - h/2, w, h); c.fillAndStroke(); // 绘制白色箭头 c.setFillColor('#ffffff'); c.begin(); c.moveTo(x + w/4, y - h/4); c.lineTo(x + w/2, y); c.lineTo(x + w/4, y + h/4); c.close(); c.fill(); }; // 如果想用自定义图片作为图标,替换上面的paint方法为下面这段: /* handle.image = new Image(); handle.image.src = 'your-custom-icon.png'; // 替换成你的图片路径 handle.paint = function(c, x, y, w, h) { // 确保图片加载完成再绘制 if (this.image.complete) { c.drawImage(this.image, x - w/2, y - h/2, w, h); } }; */ return handle; }; // -------------------------- 关键修改结束 -------------------------- // Program starts here. Creates a sample graph in the // DOM node with the specified ID. This function is invoked // from the onLoad event handler of the document (see below). function main(container) { // Checks if the browser is supported if (!mxClient.isBrowserSupported()) { // Displays an error message if the browser is not supported. mxUtils.error('Browser is not supported!', 200, false); } else { // Disables the built-in context menu mxEvent.disableContextMenu(container); // Creates the graph inside the given container var graph = new mxGraph(container); graph.setCellsCloneable(true); graph.setHtmlLabels(true); graph.setPanning(true); graph.centerZoom = false; // Enables rubberband selection new mxRubberband(graph); // Gets the default parent for inserting new cells. This // is normally the first child of the root (ie. layer 0). var parent = graph.getDefaultParent(); // Adds cells to the model in a single step graph.getModel().beginUpdate(); try { var v1 = graph.insertVertex(parent, null, 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.', 20, 20, 240, 120, 'shape=myShape;whiteSpace=wrap;overflow=hidden;pos1=30;pos2=80;'); } finally { // Updates the display graph.getModel().endUpdate(); } document.body.appendChild(mxUtils.button('+', function() { graph.zoomIn(); })); document.body.appendChild(mxUtils.button('-', function() { graph.zoomOut(); })); } }; </script> </head> <!-- Page passes the container for the graph to the program --> <body onload="main(document.getElementById('graphContainer'))"> <!-- Creates a container for the graph with a grid wallpaper --> <div id="graphContainer" style="position:relative;overflow:hidden;width:621px;height:441px;background:url('editors/images/grid.gif');cursor:default;"> </div> </body> </html>
代码说明
- 重写
createRotationHandle方法:我们先保留原方法创建的手柄基础功能,只替换它的绘制逻辑,这样不会影响旋转的交互功能。 - 自定义形状绘制:示例中画了一个蓝色圆形加白色箭头,你可以调整颜色、大小、形状,完全按照你的需求修改绘制代码。
- 图片图标替换:如果想用图片当图标,注释掉形状绘制的代码,启用图片相关的代码,替换成你的图片路径即可(注意图片路径的正确性,避免跨域问题)。
现在你运行代码,选中那个自定义矩形后,旋转控制点就会变成你设置的自定义样式啦~
内容的提问来源于stack exchange,提问作者user6783030
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