Three JS如何为每个随机生成的对象设置X、Y轴随机旋转速度?
实现步骤
- 声明一个数组存储所有生成的球体实例,方便后续在动画帧中批量更新旋转状态
- 生成球体时为每个实例添加自定义的
rotationSpeed属性,三个轴的速度直接用Three.js内置的THREE.MathUtils.randFloatSpread()方法生成,传入参数0.01即可得到取值范围在-0.005~0.005的随机值 - 在
animate动画循环中遍历所有球体实例,按照各自的旋转速度更新旋转角度
修改后完整代码
// 新增:存储所有球体实例 const stars = []; function randomStar(){ const geometry = new THREE.SphereGeometry(0.25, 24, 24); const starMaterial = new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: false}); const star = new THREE.Mesh(geometry, starMaterial); const [x,y,z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread(150)); star.position.set(x,y,z); // 新增:为每个球体设置随机旋转速度,范围-0.005~0.005 star.rotationSpeed = { x: THREE.MathUtils.randFloatSpread(0.01), y: THREE.MathUtils.randFloatSpread(0.01), z: THREE.MathUtils.randFloatSpread(0.01) }; scene.add(star); // 新增:存入数组方便后续遍历更新 stars.push(star); } Array(350).fill().forEach(randomStar); function animate() { requestAnimationFrame( animate ); torus.rotation.y += 0.005; torus.rotation.x += 0.005; torusOne.rotation.x += 0.002; torusOne.rotation.y += 0.005; torusTwo.rotation.y += 0.005; torusTwo.rotation.x += 0.002; globe.rotation.y += 0.001; // 新增:批量更新所有球体的旋转状态 stars.forEach(star => { star.rotation.x += star.rotationSpeed.x; star.rotation.y += star.rotationSpeed.y; star.rotation.z += star.rotationSpeed.z; }); renderer.render(scene, camera); } animate();
内容的提问来源于stack exchange,提问作者Cr3
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