火狐浏览器停止录制后如何将navigator.getMediaStream音频blob下载为.wav格式
问题根因
你现在的用法是无效的:仅修改Blob的MIME类型并不会改变媒体数据本身的编码格式,你传入的blobDataInWebaFormat本质还是OGG/Vorbis编码的音频数据,火狐会识别到实际编码和你声明的audio/wav不匹配,自动修正后缀为对应编码的默认格式.ogx。
另外你代码里存在基础变量引用错误:你定义的Blob变量名为blobDataInWavFormat,但window.URL.createObjectURL传入的是未定义的blob,需要先修正这个问题。
修复方案
你需要先将录制得到的音频数据解码为PCM裸流,再手动封装为WAV格式,再触发下载,示例实现如下:
// 传入你录制得到的weba格式Blob,返回封装好的wav格式Blob async function convertWebaToWav(webaBlob: Blob): Promise<Blob> { const arrayBuffer = await webaBlob.arrayBuffer(); const audioCtx = new AudioContext(); const audioBuffer = await audioCtx.decodeAudioData(arrayBuffer); // 提取PCM数据 const numberOfChannels = audioBuffer.numberOfChannels; const sampleRate = audioBuffer.sampleRate; const length = audioBuffer.length * numberOfChannels * 2 + 44; const buffer = new ArrayBuffer(length); const view = new DataView(buffer); // 写入WAV头 const writeString = (offset: number, str: string) => { for (let i = 0; i < str.length; i++) { view.setUint8(offset + i, str.charCodeAt(i)); } }; writeString(0, 'RIFF'); view.setUint32(4, 36 + audioBuffer.length * numberOfChannels * 2, true); writeString(8, 'WAVE'); writeString(12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numberOfChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, sampleRate * numberOfChannels * 2, true); view.setUint16(32, numberOfChannels * 2, true); view.setUint16(34, 16, true); writeString(36, 'data'); view.setUint32(40, audioBuffer.length * numberOfChannels * 2, true); // 写入PCM采样数据 let offset = 44; for (let i = 0; i < audioBuffer.length; i++) { for (let channel = 0; channel < numberOfChannels; channel++) { const sample = Math.max(-1, Math.min(1, audioBuffer.getChannelData(channel)[i])); view.setInt16(offset, sample < 0 ? sample * 0x8000 : sample * 0x7FFF, true); offset += 2; } } return new Blob([view], { type: 'audio/wav' }); } // 调用示例 const wavBlob = await convertWebaToWav(blobDataInWebaFormat); const anchor = document.createElement('a'); document.body.appendChild(anchor); anchor.style.display = 'none'; const url = window.URL.createObjectURL(wavBlob); anchor.href = url; anchor.download = 'audio.wav'; anchor.click(); window.URL.revokeObjectURL(url); document.body.removeChild(anchor);
封装完成后的Blob数据本身就是标准WAV格式,火狐会识别到编码和MIME类型匹配,就不会自动修改后缀为.ogx了。
内容的提问来源于stack exchange,提问作者Manraj Parmar
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