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TableService类setNextPlayerCurrent方法测试异常排查

问题

在TableService类中实现了切换当前玩家的setNextPlayerCurrent方法,但调用该方法时抛出java.util.NoSuchElementException: No value present异常。

TableService类相关代码

private ArrayList<Player> players = new ArrayList<>();
private Optional<Player> currentPlayer = Optional.empty();        

public void setNextPlayerCurrent() {
    int currentPlayerIndex = players.indexOf(currentPlayer.get());
    if (!lastPlayerCheck(currentPlayerIndex)) {
        currentPlayer = Optional.of(players.get(currentPlayerIndex + 1));
    }
    else {
        currentPlayer = Optional.of(players.get(0));
    }
}

public boolean lastPlayerCheck(int currentPlayerIndex) {
    if (currentPlayerIndex == (players.size() - 1)) {
        return true;
    }
    return false;
}

测试代码

@Test
void checkCurrentPlayerSetting() {
    List<Player> players = tableService.getPlayers();
    Optional<Player> currentPlayer = tableService.getCurrentPlayer();
    Player player1 = new Player("A", "Adam", 100);
    Player player2 = new Player("B", "Bella", 100);
    players.add(player1);
    players.add(player2);
    currentPlayer = Optional.of(players.get(0));

    int player1Index = players.indexOf(player1);
    int player2Index = players.indexOf(player2);
    System.out.println(player1Index); // 输出0
    System.out.println(player2Index); // 输出1
    System.out.println(players.indexOf(currentPlayer.get())); // 输出0

    tableService.setNextPlayerCurrent(); // 抛出异常

    //assertEquals(player2.getId(), currentPlayer.get().getId());
}
解决方案

问题根源

测试代码中仅对**局部变量currentPlayer**赋值,并未修改TableService类内部的成员变量currentPlayer。调用setNextPlayerCurrent时,类内的currentPlayer仍为初始的Optional.empty(),执行currentPlayer.get()自然触发空值异常。

修复步骤

  1. 给TableService添加设置当前玩家的方法
    在TableService类中新增方法,用于修改内部的currentPlayer成员变量:

    public void setCurrentPlayer(Optional<Player> currentPlayer) {
        this.currentPlayer = currentPlayer;
    }
    
  2. 修改测试代码,正确设置类内的当前玩家
    将测试中给局部变量赋值的逻辑,替换为调用新增的setCurrentPlayer方法:

    @Test
    void checkCurrentPlayerSetting() {
        List<Player> players = tableService.getPlayers();
        Player player1 = new Player("A", "Adam", 100);
        Player player2 = new Player("B", "Bella", 100);
        players.add(player1);
        players.add(player2);
        // 调用新增方法,设置TableService内部的currentPlayer
        tableService.setCurrentPlayer(Optional.of(players.get(0)));
    
        int player1Index = players.indexOf(player1);
        int player2Index = players.indexOf(player2);
        System.out.println(player1Index); // 输出0
        System.out.println(player2Index); // 输出1
        System.out.println(players.indexOf(tableService.getCurrentPlayer().get())); // 输出0
    
        tableService.setNextPlayerCurrent(); // 不再抛出异常
    
        assertEquals(player2.getId(), tableService.getCurrentPlayer().get().getId());
    }
    
  3. 额外优化(可选)
    为避免后续出现同类问题,可在setNextPlayerCurrent方法中先判断currentPlayer是否有值:

    public void setNextPlayerCurrent() {
        if (currentPlayer.isEmpty()) {
            // 可抛出自定义异常或设置默认玩家,根据业务需求处理
            throw new IllegalStateException("当前玩家未初始化");
        }
        int currentPlayerIndex = players.indexOf(currentPlayer.get());
        if (!lastPlayerCheck(currentPlayerIndex)) {
            currentPlayer = Optional.of(players.get(currentPlayerIndex + 1));
        } else {
            currentPlayer = Optional.of(players.get(0));
        }
    }
    

内容的提问来源于stack exchange,提问作者djasyfuj

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最近更新时间:2026.08.22 03:54:27