Python Pygame贪吃蛇游戏:吃食物后蛇速未提升问题求助
贪吃蛇游戏提速问题修复
我正在用Python开发一款基础贪吃蛇游戏,希望蛇每次吃到食物后提升移动速度。我尝试在处理蛇长度增加的if语句中添加snake_speed + 5来实现,但运行后没看到速度变化。以下是我的代码:
初始化代码
import pygame import time import random pygame.init() # colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) orange = (218,103,60) pink = (255, 105, 180) # window geometry dis_width = 700 dis_height = 600 # window dis = pygame.display.set_mode((dis_width, dis_height)) # title pygame.display.set_caption('Wizzys Pill Bottle') # clock variable clock = pygame.time.Clock()
核心逻辑代码
# snake_stuff snake_block = 10 snake_speed = 15 font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) def Your_score(score): value = score_font.render("Adderall eaten: " + str(score), True, yellow) dis.blit(value, [0, 0]) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(blue) message("OVERDOSED. For stomach pump press C", red) Your_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.Type == pygame.KEYDOWN: if event.Key == pygame.K_q: game_over = True game_close = False if event.Key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.Type == pygame.QUIT: game_over = True if event.Type == pygame.KEYDOWN: if event.Key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.Key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.Key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.Key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(orange) pygame.draw.rect(dis, pink, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) Your_score(Length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 snake_speed + 5 # 问题所在 clock.tick(snake_speed) pygame.quit() quit() gameLoop()
问题分析与修复
1. 提速无效的核心原因
snake_speed + 5只是执行了加法运算,但没有将结果重新赋值给snake_speed变量,变量值始终保持初始的15不变。正确写法是:
snake_speed += 5 # 等价于 snake_speed = snake_speed + 5
2. 其他必须修复的错误
- 缩进错误:原代码中
while game_close == True:循环缩进层级错误,会触发语法报错,需对齐到外层while not game_over:的缩进级别。 - 事件属性大小写错误:
event.Type、event.Key需改为小写的event.type、event.key,否则无法正确识别键盘和窗口事件。 - 退出代码位置错误:
pygame.quit()和quit()被放在主循环内部,导致游戏启动后立刻退出,需移到主循环结束之后。
修复后的关键片段
if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 snake_speed += 5 # 修复为赋值操作,实现提速
内容的提问来源于stack exchange,提问作者Wizler
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