WinUI 3中无法重写Shape的DefiningGeometry,如何自定义三角形?
在WinUI 3中实现自定义三角形Shape
我尝试创建一个自定义Shape(三角形),但找不到正确的实现方法。在WPF中我习惯通过重写DefiningGeometry来实现,但WinUI 3中没有类似的机制。以下是我在WPF中实现的代码:
public class Triangle : Shape { private double size; public static readonly DependencyProperty SizeProperty = DependencyProperty.Register("Size", typeof(Double), typeof(Triangle)); public Triangle() { } public double Size { get { return (double)this.GetValue(SizeProperty); } set { this.SetValue(SizeProperty, value); } } protected override Geometry DefiningGeometry { get { Point p1 = new Point(0.0d, 0.0d); Point p2 = new Point(this.Size, 0.0d); Point p3 = new Point(this.Size / 2, -this.Size); List<PathSegment> segments = new List<PathSegment>(3); segments.Add(new LineSegment(p1, true)); segments.Add(new LineSegment(p2, true)); segments.Add(new LineSegment(p3, true)); List<PathFigure> figures = new List<PathFigure>(1); PathFigure pf = new PathFigure(p1, segments, true); figures.Add(pf); Geometry g = new PathGeometry(figures, FillRule.EvenOdd, null); return g; } } }
请问在WinUI 3中该如何实现?
WinUI 3实现方案
在WinUI 3中,Shape类没有DefiningGeometry属性,需通过重写OnRender方法绘制自定义图形,同时可重写MeasureOverride处理尺寸测量逻辑。以下是对应实现代码:
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Media; using Windows.Foundation; public class Triangle : Shape { public static readonly DependencyProperty SizeProperty = DependencyProperty.Register(nameof(Size), typeof(double), typeof(Triangle), new PropertyMetadata(100.0, OnSizeChanged)); public double Size { get => (double)GetValue(SizeProperty); set => SetValue(SizeProperty, value); } private static void OnSizeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { if (d is Triangle triangle) { triangle.InvalidateArrange(); triangle.InvalidateMeasure(); } } protected override Size MeasureOverride(Size availableSize) { // 根据Size属性确定控件的期望尺寸 double desiredWidth = Size; double desiredHeight = Size; return new Size(desiredWidth, desiredHeight); } protected override void OnRender(CanvasDrawingSession drawingSession) { base.OnRender(drawingSession); // 计算三角形的三个顶点(基于控件实际尺寸居中调整) double centerX = RenderSize.Width / 2; double centerY = RenderSize.Height / 2; double halfSize = Size / 2; Point p1 = new Point(centerX, centerY - halfSize); Point p2 = new Point(centerX + halfSize, centerY + halfSize); Point p3 = new Point(centerX - halfSize, centerY + halfSize); // 使用当前Shape的Stroke和Fill属性绘制三角形 if (Fill != null) { drawingSession.FillTriangle(p1, p2, p3, (SolidColorBrush)Fill); } if (Stroke != null && StrokeThickness > 0) { drawingSession.DrawTriangle(p1, p2, p3, (SolidColorBrush)Stroke, (float)StrokeThickness); } } }
关键说明
- 核心逻辑是重写
OnRender,利用CanvasDrawingSession的FillTriangle和DrawTriangle方法直接绘制图形,这是WinUI 3自定义Shape的标准方式。 MeasureOverride用于定义控件的期望尺寸,确保布局系统能正确计算控件占用空间。- 当
Size属性变更时,调用InvalidateArrange和InvalidateMeasure触发重新布局与绘制。 - 顶点计算基于控件实际
RenderSize居中调整,保证三角形在控件范围内正确显示。
内容的提问来源于stack exchange,提问作者Florian_Schaf
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