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Pygame项目加载TMX文件失败:zstd压缩格式不支持求助

Fix: TMX Level Loading Error - "zstd is not supported"

I see you're working on a Pygame project based on KidsCanCode's tutorial series, and you're hitting a roadblock loading your second TMX level. Let's break down what's happening and how to fix it.

The Problem

You can load level1.tmx without issues, but loading level2.tmx throws this error:

TMX compression type: zstd is not supported

Here's the full traceback for reference:

Traceback (most recent call last):
File "C:\Users\ruben\Documents\MAX\Python\Pygame\tileyLevel\main.py", line 285, in <module>
    g.new()
File "C:\Users\ruben\Documents\MAX\Python\Pygame\tileyLevel\main.py", line 120, in new
    self.map = TiledMap(path.join(self.map_folder, 'level2.tmx'))
File "C:\Users\ruben\Documents\MAX\Python\Pygame\tileyLevel\tilemap.py", line 22, in __init__
    tm = pytmx.load_pygame(filename, pixelalpha=True)
File "C:\Users\ruben\AppData\Local\Programs\Python\Python38\lib\site-packages\pytmx\util_pygame.py", line 141, in load_pygame
    return pytmx.TiledMap(filename, *args, **kwargs)
File "C:\Users\ruben\AppData\Local\Programs\Python\Python38\lib\site-packages\pytmx\pytmx.py", line 360, in __init__
    self.parse_xml(ElementTree.parse(self.filename).getroot())
File "C:\Users\ruben\AppData\Local\Programs\Python\Python38\lib\site-packages\pytmx\pytmx.py", line 391, in parse_xml
    self.add_layer(TiledTileLayer(self, subnode))
File "C:\Users\ruben\AppData\Local\Programs\Python\Python38\lib\site-packages\pytmx\pytmx.py", line 962, in __init__
    self.parse_xml(node)
File "C:\Users\ruben\AppData\Local\Programs\Python\Python38\lib\site-packages\pytmx\pytmx.py", line 1044, in parse_xml
    raise Exception
Exception

You also noted that your main.py's load_data function had a typo (tiled1.tmx instead of level2.tmx)—make sure that's corrected first, but the main issue here is the zstd compression.

Why This Happens

The pytmx library version you're using doesn't support the Zstandard (zstd) compression format, but your level2.tmx (or its linked tileset) was saved with this compression enabled.

Solutions

Let's go through the easiest fixes first:

1. Change the Compression Format in Tiled (Quickest Fix)

Open level2.tmx in the Tiled Map Editor:

  • Go to Map > Map Properties in the menu bar
  • In the properties panel, find the Compression dropdown and switch it from zstd to either gzip, zlib, or None (no compression)
  • Save the map and try loading it again in your project

If the issue is with a tileset instead of the map itself:

  • Right-click the problematic tileset in Tiled and select Tileset Properties
  • Adjust the Compression setting to a supported format

2. Update pytmx and Install zstd Support (If You Want to Keep zstd)

If you need to stick with zstd compression, try these steps:
First, install the Python bindings for zstd:

pip install zstd

Then upgrade pytmx to the latest version (in case newer versions added zstd support):

pip install --upgrade pytmx

Note: Some older pytmx versions might still not support zstd even with the library installed, so this isn't guaranteed to work.

3. Double-Check Filename References

You mentioned the typo in load_data—make sure all places in your code that load the level are pointing to level2.tmx correctly, to rule out any accidental file mismatches.

内容的提问来源于stack exchange,提问作者Max

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最近更新时间:2026.05.08 23:52:56