OpenGL中gluCylinder()无法绘制圆柱上下底面的问题求助
问题原因与解决方法
原因
gluCylinder()函数仅负责绘制圆柱/圆锥的侧面部分,不会自动生成上下两个圆形底面,所以你看不到圆柱的上下底。
解决方法
要显示圆柱的上下底面,需要手动调用gluDisk()函数分别绘制顶部和底部的圆形面,同时注意调整模型矩阵和法线方向,避免背面剔除导致面不可见。
具体修改示例
以你的Z轴圆柱为例,修改代码如下:
glPushMatrix(); glColor3f(0.0f, 0.0f, 1.0f); gluSphere(objCylinder, 0.25, 6, 6); // 绘制圆柱侧面 gluCylinder(objCylinder, 10, 10, AXES_LEN, 10, 5); //z轴圆柱 // 绘制底部圆盘(位于z=0处) gluDisk(objCylinder, 0, 10, 10, 5); // 平移到圆柱顶部(z=AXES_LEN位置) glTranslatef(0.0f, 0.0f, (GLfloat)AXES_LEN); // 翻转法线方向,因为默认gluDisk法线朝外,此时需要朝内才能被看到 gluQuadricOrientation(objCylinder, GLU_INSIDE); gluDisk(objCylinder, 0, 10, 10, 5); // 恢复法线方向为默认朝外 gluQuadricOrientation(objCylinder, GLU_OUTSIDE); //glTranslatef(0.0f, 0.0f, (GLfloat)AXES_LEN); //gluCylinder(objCylinder, ARROW_RADIUS, 0, ARROW_LEN, 10, 5); //blue arrow glPopMatrix();
注意事项
- 对于圆锥(比如箭头部分,
gluCylinder的一个半径设为0),只需要绘制底部的圆盘即可,因为另一端是尖点,没有底面。 - 如果开启了背面剔除(
glEnable(GL_CULL_FACE)),一定要保证法线方向正确,否则绘制的底面会被剔除。
你的原始代码
const double AXES_LEN = 300.0; const double ARROW_LEN = 100.0; const double ARROW_RADIUS = 30.0; GLUquadricObj *objCylinder = gluNewQuadric(); glPushMatrix(); glColor3f(1.0f, 1.0f, 1.0f); gluSphere(objCylinder, 15, 20, 20); glPopMatrix(); glPushMatrix(); glColor3f(0.0f, 0.0f, 1.0f); gluSphere(objCylinder, 0.25, 6, 6); gluCylinder(objCylinder, 10, 10, AXES_LEN, 10, 5); //z //glTranslatef(0.0f, 0.0f, (GLfloat)AXES_LEN); //gluCylinder(objCylinder, ARROW_RADIUS, 0, ARROW_LEN, 10, 5); //blue arrow glPopMatrix(); glPushMatrix(); glColor3f(0.0f, 1.0f, 0.0f); glRotatef(-90, 1.0, 0.0, 0.0); gluCylinder(objCylinder, 15, 15, AXES_LEN, 10, 5); //Y North arrow glTranslatef(0.0f, 0.0f, (GLfloat)AXES_LEN); gluSphere(objCylinder, ARROW_RADIUS, 20, 20); gluCylinder(objCylinder, ARROW_RADIUS*2, 2 , ARROW_LEN*2, 10, 5); //green arrow glPopMatrix(); glPushMatrix(); glColor3f(1.0f, 0.0f, 0.0f); glRotatef(-90, 0.0, 1.0, 0.0); gluCylinder(objCylinder, 10, 10, AXES_LEN, 10, 5); //X //glTranslatef(0.0f, 0.0f, (GLfloat)AXES_LEN); //gluCylinder(objCylinder, ARROW_RADIUS, 0, ARROW_LEN, 10, 5); //red arrow glPopMatrix(); // RESTORE VIEW STATES glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix();
内容的提问来源于stack exchange,提问作者jie chen
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