如何在Grakn中优雅建模多边形类型的物理对象?
Nice question! When it comes to modeling polygon-based physical objects in Grakn, you can build on your existing schema in a clean, extensible way that preserves consistency with your point/rectangle setup. Here's a practical, schema-compliant approach:
Extend Your Existing Schema
We'll leverage Grakn's relational modeling capabilities to handle the ordered vertices that define a polygon, while reusing your existing attribute definitions.
First, add a few new elements to your schema:
define # Attribute to track vertex order (critical for valid polygon geometry) order sub attribute, value long; # Entity representing a single polygon vertex (reuses your position attributes) vertex sub entity, has lon, has lat, has elevation; # Relation linking a polygon object to its vertices with sequence metadata polygon_vertex_association sub relation, relates polygon_object, # The physical object that is a polygon relates polygon_vertex, # A vertex belonging to the polygon has order; # Update your existing physical_object to participate in this relation physical_object sub entity, has lon, has lat, has elevation, has width, has depth, has height, relates polygon_object;
How This Works
- Reusability: We reuse your existing
lon,lat, andelevationattributes for vertices, keeping your schema consistent and avoiding redundant definitions. - Order Preservation: The
orderattribute ensures vertices are sequenced correctly—this is essential for defining valid polygons, since vertex order determines the enclosed area and geometric validity. - Flexibility: A polygon can have any number of vertices, so this setup supports simple shapes (triangles, quadrilaterals) and complex irregular polygons alike.
- Backward Compatibility: Your existing point and rectangle models still work as-is:
- For points: Keep
width,depth,heightempty, and don't link any vertices. - For rectangles: You can either keep using the
width/depth/heightattributes, or model them as 4-vertex polygons (whichever fits your use case better).
- For points: Keep
Example: Inserting a Polygon
Here's how you'd insert a triangular physical object using this schema:
insert # Create three vertices for the triangle $v1 isa vertex, has lon 0.0, has lat 0.0, has elevation 0.0; $v2 isa vertex, has lon 1.0, has lat 0.0, has elevation 0.0; $v3 isa vertex, has lon 0.5, has lat 1.0, has elevation 0.0; # Create the polygon physical object $triangular_object isa physical_object; # Link the object to its vertices with ordered positions (polygon_object: $triangular_object, polygon_vertex: $v1, order: 1) isa polygon_vertex_association; (polygon_object: $triangular_object, polygon_vertex: $v2, order: 2) isa polygon_vertex_association; (polygon_object: $triangular_object, polygon_vertex: $v3, order: 3) isa polygon_vertex_association;
Optional: Subtype for Clarity
If you want to explicitly distinguish between point, rectangle, and polygon objects for easier querying, you can add subtypes:
define point_object sub physical_object; rectangle_object sub physical_object; polygon_object sub physical_object, relates polygon_object;
Then you can query all polygon objects directly:
match $poly isa polygon_object; get;
This approach keeps your schema modular, maintainable, and aligned with Grakn's core modeling principles.
内容的提问来源于stack exchange,提问作者John Doe

