C++游戏引擎嵌入C#脚本调用Console.WriteLine遇System.DllNotFoundException
在C++游戏引擎中嵌入Mono调用C# Console.WriteLine时抛出DllNotFoundException
问题背景
我正在尝试将C#脚本嵌入到C++游戏引擎项目中,参考了Mono相关示例。目前代码能正常运行,也能访问C#类的方法,但调用Console.WriteLine()时会抛出异常,无法使用System相关函数。
相关代码
Dog.cs
public class Dog { static public void Type() { Console.WriteLine("a Dog!"); } // 其他代码... }
错误日志
Running the static method: Dog:Type() Unhandled Exception: System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Sys' threw an exception. ---> System.DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) Interop+Sys.LChflagsCanSetHiddenFlag() at Interop+Sys..cctor () [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at System.IO.FileSystem.FileExists (System.ReadOnlySpan`1[T] fullPath, System.Int32 fileType, Interop+ErrorInfo& errorInfo) [0x00007] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath, Interop+ErrorInfo& errorInfo) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.Directory.Exists (System.String path) [0x0001e] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.TermInfoDriver.SearchTerminfo (System.String term) [0x00044] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.TermInfoDriver..ctor (System.String term) [0x0004b] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.ConsoleDriver..cctor () [0x0004d] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.Console..cctor () [0x0007d] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at Dog.Type () [0x00000] in <f155b242589444d6a2f6baf230b1c326>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Sys' threw an exception. ---> System.DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) Interop+Sys.LChflagsCanSetHiddenFlag() at Interop+Sys..cctor () [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at System.IO.FileSystem.FileExists (System.ReadOnlySpan`1[T] fullPath, System.Int32 fileType, Interop+ErrorInfo& errorInfo) [0x00007] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath, Interop+ErrorInfo& errorInfo) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.IO.Directory.Exists (System.String path) [0x0001e] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.TermInfoDriver.SearchTerminfo (System.String term) [0x00044] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.TermInfoDriver..ctor (System.String term) [0x0004b] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.ConsoleDriver..cctor () [0x0004d] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <de882a77e7c14f8ba5d298093dde82b2>:0 at System.Console..cctor () [0x0007d] in <de882a77e7c14f8ba5d298093dde82b2>:0 --- End of inner exception stack trace --- at Dog.Type () [0x00000] in <f155b242589444d6a2f6baf230b1c326>:0
已尝试操作
- 调用
mono_set_dirs("/usr/lib/", "/etc/")设置Mono的DLL查找路径,/usr/lib/mono/4.5/下确实存在对应DLL。 - 将
/usr/lib/mono/4.5/下的System.dll复制到项目目录并手动调用mono_domain_assembly_open(domain, "System.dll")加载,但问题未解决。
环境信息
- 系统:Ubuntu 22.04 LTS
- 已本地安装Mono,并通过
.so文件链接到项目中
解决方案
原因分析
错误中的System.DllNotFoundException并非找不到托管的System.dll,而是找不到原生的System.Native.so库——这是Mono实现System类库底层功能的原生依赖,Console.WriteLine()的终端交互逻辑依赖这个库。
修复步骤
确认原生库路径
在Ubuntu 22.04中,System.Native.so通常位于/usr/lib/mono-native/或/usr/lib/x86_64-linux-gnu/目录下。可以用命令定位:find /usr -name "System.Native.so"确保程序能加载到该库
- 方法一:将找到的
System.Native.so复制到项目可执行文件所在目录,或者添加其所在路径到LD_LIBRARY_PATH环境变量:
然后运行游戏引擎程序。export LD_LIBRARY_PATH="/usr/lib/mono-native/:$LD_LIBRARY_PATH" - 方法二:在编译C++项目时,通过链接器参数指定该库的路径,例如:
-L/usr/lib/mono-native/ -lSystem.Native
- 方法一:将找到的
替代方案:自定义控制台输出
如果不想依赖原生库,可以在C#中实现自定义的输出方法,通过Mono的互操作回调到C++的日志系统:- C#端:
public static class Logger { [System.Runtime.InteropServices.DllImport("YourGameEngine")] private static extern void LogMessage(string msg); public static void WriteLine(string msg) { LogMessage(msg); } } - C++端实现
LogMessage函数:extern "C" void LogMessage(const char* msg) { // 调用引擎的日志输出逻辑,比如printf或自定义日志系统 printf("%s\n", msg); }
之后在C#代码中使用
Logger.WriteLine()替代Console.WriteLine()。- C#端:
内容的提问来源于stack exchange,提问作者Pierre Mauger
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