Unity2020中在XR插件管理器内勾选ARCore时出现XR Plug-in Management Error的问题求助
Hey everyone, I'm a total Unity 3D newbie diving into AR development for an upcoming project. I wanted to get a test setup running before starting the actual work, but I've hit a wall with enabling ARCore. Here's exactly what I've done so far:
- Installed the latest stable Unity version
- Downloaded and integrated the Vuforia Package for Unity into my project
- Switched the Build Settings target platform to Android and configured necessary settings (like minimum SDK version)
- Installed AR Foundation and ARCore Plug-ins directly from the Unity Registry in Package Manager
Once all that was done, I opened the XR Plug-in Manager and tried to check the ARCore checkbox under the Android tab. But it instantly failed and threw this error message:
XR Plug-in Management error. Failure reason: Unable to assign com.unity.xr.arcore for build target Android.. Check if there are any other errors in the console and make sure they are corrected before trying again. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
I've checked the console for any other related errors but haven't found anything that stands out. I've also attached screenshots of my setup steps and the error pop-up for reference.
Would anyone be able to help me troubleshoot this? I'm stuck and not sure what to try next.
内容的提问来源于stack exchange,提问作者Obaid B

