Mutable Image在Gloss渲染场景下的内存泄漏问题
内存泄漏问题:JuicyPixel与Gloss实时预览场景
我使用JuicyPixel库生成渲染图像,借助Gloss库实现实时预览,但以下代码段引发了内存泄漏(Space Leak):
viewportRenderer :: Viewport Picture viewportRenderer = do eventText <- Color [rgb|#FFFFFF|] . scale 0.1 0.1 . Text . show . _lastEvent <$> get viewportLoc' <- gets _viewportLoc viewportScale' <- gets _viewportScale image <- gets _renderedImage >>= unsafeFreezeImage let viewport = Color [rgb|#323232|] $ unV2 translate viewportLoc' $ join scale viewportScale' $ fromImageRGBA8 image return (Pictures [viewport, eventText])
补充上下文
类型定义
type RenderedImage = MutableImage RealWorld PixelRGBA8
状态结构与类型别名
data ViewportState = ViewPortState { _lastEvent :: Event , _viewportScale :: !Float , _viewportOrigin :: V2 Float , _viewportLoc :: V2 Float , _repeatActions :: [(Event -> Bool, StateT ViewportState IO ())] -- ^ 重复执行直到(Event -> Bool)返回True的动作 , _renderedImage :: !RenderedImage } makeLenses ''ViewportState type Viewport a = StateT ViewportState IO a -- 使用惰性StateT
初始化与窗口启动函数
initialViewPortState :: RenderedImage -> ViewportState initialViewPortState image = ViewPortState { _lastEvent = EventResize (0, 0) -- 哨兵值 , _viewportScale = 1 , _viewportOrigin = 0 , _viewportLoc = 0 , _repeatActions = [] , _renderedImage = image } viewWindow :: RenderedImage -> IO () viewWindow !image = do playIO (InWindow "Reticule-Minor viewport" (400, 300) (100, 100)) [rgb|#0B0B0B|] 60 (initialViewPortState image) (fmap fst . runStateT viewportRenderer) (\event -> fmap snd . runStateT (eventHandler event)) (\t -> fmap snd . runStateT (timeHandler t))
渲染器与主入口
renderer :: RenderedImage -> IO () renderer image = do forM_ [0..399] \x -> forM_ [0..299] \y -> do let r = floor @Float $ (fromIntegral x / 399) * 255 g = floor @Float $ (fromIntegral y / 299) * 255 writePixel image x y (PixelRGBA8 r g 255 255) threadDelay 10 main :: IO () main = do image <- createMutableImage 400 300 (PixelRGBA8 255 255 255 0) >>= newIORef _ <- forkIO $ renderer image V.viewWindow image
核心需求
后台通过fork的renderer持续写入MutableImage,viewportRenderer每帧展示最新结果,但当前实现存在内存泄漏。希望明确:
- 是否可通过调整严格性修复泄漏?
- 是否需要更换图像传递的数据结构?
已尝试的无效方案
- 使用
IORef RenderedImage和MVar RenderedImage; - 添加
-O2编译选项优化; - 仅每帧生成新图像时无泄漏,但从
RenderedImage生成图像时仍会泄漏; - 尝试使用
freezeImage和unsafeFreezeImage读取图像,均引发泄漏(unsafeFreezeImage速度更快且结果一致,与库文档描述矛盾)。
性能分析结果
性能分析显示createMutableImage占据大部分内存分配,相关分析结果包括:
- 堆内存分布图
- 内存分配报告图
- 分析器输出文本
内容的提问来源于stack exchange,提问作者Perigord
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