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如何解决React TypeScript中‘Too many re-renders’无限循环错误

问题

使用React TypeScript、Redux Toolkit和Material UI开发时,调用API出现以下错误:

Error: Too many re-renders. React limits the number of renders to prevent an infinite loop.
at renderWithHooks (...)
at mountIndeterminateComponent (...)
at beginWork (...)....

已尝试移除useEffect中的依赖项,但错误仍然存在,相关代码如下:

EditMenuPermission.tsx

//EditMenuPermission.tsx
//other imports 
/* ++++ Redux Imports ++++ */
import { useDispatch, useSelector } from "react-redux";
import { AppDispatch, RootState } from "src/redux";
import { roleActions } from "../roles/RolesActions";
/* ---- Redux Imports ---- */

const EditMenuPermission = () => {
  const { id } = useParams();
  const [selected, setSelected] = useState<RoleMenuItem[]>(
    [] as RoleMenuItem[]
  );
  const [selectedIds, setSelectedIds] = useState<number[]>([] as number[]);
  const role = useSelector((state: RootState) => state.roles.selected) as Role;
  const [roleMenus, setRoleMenus] = useState<RoleMenuItem[]>([]);
  if (role?.menus) {
    try {
      const parsedMenus = JSON.parse(role.menus) as RoleMenuItem[];
      setRoleMenus(parsedMenus);
    } catch (error) {
      console.error("Error parsing role menus:", error);
    }
  }

  const dispatch = useDispatch<AppDispatch>();
  useEffect(() => {
    dispatch(roleActions.findOne(id as unknown as number));
  }, [dispatch, id, role?.id]);

  console.log("previousMenus:", roleMenus, "selected:", selected);

  const handleCreatePayload = async () => {
    const updatedMenus = [...roleMenus];
    selected.forEach((selectedItem) => {
      const existingItemIndex = updatedMenus.findIndex(
        (menu) => menu.id === selectedItem.id
      );

      if (existingItemIndex !== -1) {
        updatedMenus[existingItemIndex] = selectedItem;
      } else {
        updatedMenus.push(selectedItem);
      }
    });
    setRoleMenus(updatedMenus);
    const payload = {
      name: role.name,
      is_active: true,
      is_deleted: false,
      menus: JSON.stringify(updatedMenus),
    };
    console.log("updated Menus:", updatedMenus);

    const updateRole = await dispatch(roleActions.update(role.id, payload));
    console.log(updateRole);
  };

  return (
    <Box>
      <AdminTitleContainer>
        <AdminTitle variant="h5">Role Permission</AdminTitle>
      </AdminTitleContainer>
      <Grid container spacing={2}>
        <Grid item xs={9}>
          <Box>
            <RoleMenuTrees
              selected={selected}
              setSelected={setSelected}
              selectedIds={selectedIds}
              setSelectedIds={setSelectedIds}
              roleMenus={roleMenus}
            />
          </Box>
        </Grid>
        <Grid item xs={3}>
          <Button
            variant="contained"
            color="primary"
            startIcon={<AddCircle />}
            onClick={handleCreatePayload}
            sx={{ position: "fixed" }}
          >
            Save
          </Button>
        </Grid>
      </Grid>
    </Box>
  );
};

export default EditMenuPermission;

RoleMenuTrees.tsx

//other imports
/* ++++ Redux Imports ++++ */
import { useDispatch, useSelector } from "react-redux";
import { AppDispatch, RootState } from "src/redux";
import { roleActions } from "src/features/admin/roles/RolesActions";
/* ---- Redux Imports ---- */
import { useEffect } from "react";
import { useParams } from "react-router-dom";
import { useRoleMenuTree } from "src/hooks/useMenuTree";
import { SingleRoleMenuDTO } from "src/features/admin/roles/RolesDTO";
import { menuActions } from "src/features/admin/menu/MenuActions";
import {
  AllMenu,
  Permission,
  PermissionType,
  RoleMenuItem,
  SingleRole,
} from "../../RoleDTO";

type RoleMenuTreesProp = {
  selected: RoleMenuItem[];
  setSelected: React.Dispatch<React.SetStateAction<RoleMenuItem[]>>;
  selectedIds: number[];
  setSelectedIds: React.Dispatch<React.SetStateAction<number[]>>;
  roleMenus: RoleMenuItem[];
};

const RoleMenuTrees = ({
  selected,
  setSelected,
  selectedIds,
  setSelectedIds,
  roleMenus,
}: RoleMenuTreesProp) => {
 

  const dispatch = useDispatch<AppDispatch>();
  const { id } = useParams();

  const roleMenusJSON = useSelector(
    (state: RootState) => state.roles.selected as SingleRole
  )?.menus;


  const allMenus = useSelector(
    (state: RootState) => state.menus.list
  ) as AllMenu[];


  useEffect(() => {
  
    dispatch(menuActions.getList());
  }, [dispatch, id]);

  /*++++ merging roleMenus + allMenus starts +++++*/
  const mergedMenus = allMenus?.map((menu) => {
    const matchingMenu = roleMenus.find(
      (roleMenu: RoleMenuItem) => roleMenu.id === menu.id
    );
    if (matchingMenu) {
      const { permissions: _, ...rest } = { ...menu, ...matchingMenu };
      return rest;
    } else {
      const permissions = JSON.parse(menu.permissions) as Permission[];
      const permissionType = {} as PermissionType;
      permissions?.forEach((permission) => {
        const { key } = permission;
        permissionType[key] = false;
      });
      const { permissions: _, ...rest } = {
        ...menu,
        permission_type: permissions,
        ...permissionType,
      };
      return rest;
    }
  });

  console.log("mergedMenus:", mergedMenus);

  /*---- merging roleMenus + allMenus ends ----*/

  const createRoleMenuTree = useRoleMenuTree(
    mergedMenus as unknown as SingleRoleMenuDTO[]
  );
  const tree = createRoleMenuTree.tree;
  const mapMenu = createRoleMenuTree.mapMenu;

  return (
    <Box>
      <Box sx={{ backgroundColor: "#fafafa" }}>
        {/*++++ Menu List starts ++++*/}
        <TreeView
          className="TreeView"
          defaultExpandIcon={
            <ChevronRightIcon sx={{ fontSize: "1.5rem !important" }} />
          }
          defaultCollapseIcon={
            <ExpandMoreIcon sx={{ fontSize: "1.5rem !important" }} />
          }
        >
          {tree?.map((data) => (
            <Box key={data.id}>
              <RoleMenuTree
                data={data as unknown as RoleMenuItem}
                selected={selected}
                setSelected={setSelected}
                selectedIds={selectedIds}
                setSelectedIds={setSelectedIds}
                mapMenu={mapMenu}
              />
            </Box>
          ))}
        </TreeView>
        {/*---- Menu List ends ----*/}
      </Box>
    </Box>
  );
};

export default RoleMenuTrees;
解决方案

1. 修复EditMenuPermission.tsx的核心循环问题

直接在组件函数体内调用setRoleMenus会触发无限渲染:每次组件渲染时,只要role?.menus存在就会执行setRoleMenus,进而触发新的渲染循环。将这段逻辑移到useEffect中,仅在role?.menus变化时执行:

// 替换原有的if(role?.menus)代码块
useEffect(() => {
  if (role?.menus) {
    try {
      const parsedMenus = JSON.parse(role.menus) as RoleMenuItem[];
      setRoleMenus(parsedMenus);
    } catch (error) {
      console.error("Error parsing role menus:", error);
    }
  }
}, [role?.menus]);

2. 清理useEffect的无效依赖

原useEffect中监听role?.id会导致不必要的触发,因为role是Redux状态,其任意属性变化都会触发该effect。移除无效依赖,仅保留必要项:

useEffect(() => {
  dispatch(roleActions.findOne(id as unknown as number));
}, [dispatch, id]);

3. 优化RoleMenuTrees.tsx的计算性能(可选)

mergedMenus在每次组件渲染时都会重新计算,用useMemo缓存结果,避免不必要的计算:

// 替换原mergedMenus计算代码
const mergedMenus = useMemo(() => {
  return allMenus?.map((menu) => {
    const matchingMenu = roleMenus.find(
      (roleMenu: RoleMenuItem) => roleMenu.id === menu.id
    );
    if (matchingMenu) {
      const { permissions: _, ...rest } = { ...menu, ...matchingMenu };
      return rest;
    } else {
      const permissions = JSON.parse(menu.permissions) as Permission[];
      const permissionType = {} as PermissionType;
      permissions?.forEach((permission) => {
        const { key } = permission;
        permissionType[key] = false;
      });
      const { permissions: _, ...rest } = {
        ...menu,
        permission_type: permissions,
        ...permissionType,
      };
      return rest;
    }
  });
}, [allMenus, roleMenus]);

4. 移除调试日志(可选)

频繁的console.log会增加渲染负担,调试完成后建议移除:

// console.log("previousMenus:", roleMenus, "selected:", selected);
// console.log("mergedMenus:", mergedMenus);

内容的提问来源于stack exchange,提问作者Emdadul Haque

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最近更新时间:2026.07.18 13:57:01