Python脚本向Multi Theft Auto发送输入失效问题求助
问题描述
我用Python脚本实现自动化输入,脚本在《Skyrim》《Elden Ring》等Steam游戏、《Bloons Tower Defense》及其他应用中均能正常工作,在Multi Theft Auto(MTA)客户端的服务器浏览器界面也可生效,但连接服务器后完全无输入响应。
已尝试的解决措施:
- 使用
pydirectinput和ctypes库模拟输入 - 以管理员身份运行VS Code和游戏
- 查阅相关资料但未找到有效方案
当前实现代码:
import pyautogui import time import keyboard import random import pydirectinput import ctypes import time import sys SendInput = ctypes.windll.user32.SendInput def elevate(console=True): arg = 'forced_elevate' if sys.argv[-1] != arg and not ctypes.windll.shell32.IsUserAnAdmin(): script = os.path.abspath(sys.argv[0]) params = u' '.join([script] + sys.argv[1:] + [arg]) ret = ctypes.windll.shell32.ShellExecuteW(None, u'runas', unicode(sys.executable), params, None, 5 if console else 0) if int(ret) > 32: sys.exit(0) elevate() # C struct redefinitions PUL = ctypes.POINTER(ctypes.c_ulong) class KeyBdInput(ctypes.Structure): _fields_ = [("wVk", ctypes.c_ushort), ("wScan", ctypes.c_ushort), ("dwFlags", ctypes.c_ulong), ("time", ctypes.c_ulong), ("dwExtraInfo", PUL)] class HardwareInput(ctypes.Structure): _fields_ = [("uMsg", ctypes.c_ulong), ("wParamL", ctypes.c_short), ("wParamH", ctypes.c_ushort)] class MouseInput(ctypes.Structure): _fields_ = [("dx", ctypes.c_long), ("dy", ctypes.c_long), ("mouseData", ctypes.c_ulong), ("dwFlags", ctypes.c_ulong), ("time",ctypes.c_ulong), ("dwExtraInfo", PUL)] class Input_I(ctypes.Union): _fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)] class Input(ctypes.Structure): _fields_ = [("type", ctypes.c_ulong), ("ii", Input_I)] # Actuals Functions def PressKey(hexKeyCode): extra = ctypes.c_ulong(0) ii_ = Input_I() ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) ) x = Input( ctypes.c_ulong(1), ii_ ) ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) def ReleaseKey(hexKeyCode): extra = ctypes.c_ulong(0) ii_ = Input_I() ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) ) x = Input( ctypes.c_ulong(1), ii_ ) ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) # directx scan codes http://www.gamespp.com/directx/directInputKeyboardScanCodes.html while (True): PressKey(0x11) time.sleep(1) ReleaseKey(0x11) time.sleep(1)
可能的原因及解决方案
1. 输入参数不匹配游戏捕获逻辑
MTA进入服务器后可能切换到Raw Input或自定义输入处理通道,当前代码仅传递扫描码(wScan)且虚拟键码(wVk)设为0,部分游戏会优先校验虚拟键码或要求同时提供两者。修改输入函数:
# 同时传入虚拟键码和扫描码(以W键为例:虚拟键码0x57,扫描码0x11) def PressKey(vk_code, scan_code): extra = ctypes.c_ulong(0) ii_ = Input_I() ii_.ki = KeyBdInput(vk_code, scan_code, 0x0008, 0, ctypes.pointer(extra)) x = Input(ctypes.c_ulong(1), ii_) ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) def ReleaseKey(vk_code, scan_code): extra = ctypes.c_ulong(0) ii_ = Input_I() ii_.ki = KeyBdInput(vk_code, scan_code, 0x0008 | 0x0002, 0, ctypes.pointer(extra)) x = Input(ctypes.c_ulong(1), ii_) ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) # 调用示例 while True: PressKey(0x57, 0x11) time.sleep(1) ReleaseKey(0x57, 0x11) time.sleep(1)
2. 窗口焦点未正确绑定
进入服务器后,脚本可能未将输入定向到MTA游戏窗口。添加窗口激活逻辑:
import pygetwindow as gw # 根据窗口标题获取MTA窗口(标题需匹配实际游戏窗口) mta_window = gw.getWindowsWithTitle("Multi Theft Auto")[0] mta_window.activate() time.sleep(0.5) # 等待窗口获取焦点 # 后续执行输入循环 while True: PressKey(0x57, 0x11) time.sleep(1) ReleaseKey(0x57, 0x11) time.sleep(1)
3. 服务器反作弊拦截模拟输入
部分MTA服务器可能启用反作弊插件,拦截非物理输入。可尝试:
- 查看服务器是否有反作弊提示,确认是否允许自动化操作
- 改用硬件级模拟工具(如Arduino模拟物理键盘),但成本较高
4. 输入计时精度不足
游戏对输入的时间精度要求可能更高,time.sleep()的延迟精度不够,改用系统级高精度睡眠:
import win32api while True: PressKey(0x57, 0x11) win32api.Sleep(1000) # 精度更高的毫秒级睡眠 ReleaseKey(0x57, 0x11) win32api.Sleep(1000)
5. 调整SendInput标志位
尝试添加KEYEVENTF_EXTENDEDKEY标志(0x0004),适配特殊按键的输入逻辑:
def PressKey(vk_code, scan_code): extra = ctypes.c_ulong(0) ii_ = Input_I() # 添加0x0004标志 ii_.ki = KeyBdInput(vk_code, scan_code, 0x0008 | 0x0004, 0, ctypes.pointer(extra)) x = Input(ctypes.c_ulong(1), ii_) ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
内容的提问来源于stack exchange,提问作者CarruthT
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