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MacOS环境下Unity使用OVRLipSync遇DllNotFoundException问题求助

在MacOS的Unity中使用OVRLipSync遇到DllNotFoundException问题

已确认脚本后端设置为ILCPP,求解决办法。

报错信息

DllNotFoundException: OVRLipSync assembly: type: member:(null)
OVRLipSync.Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:267)
OVRLipSync.Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:217)

DllNotFoundException: OVRLipSync assembly: type: member:(null)
OVRLipSync.Initialize () (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:267)
OVRLipSync.CreateContext (System.UInt32& context, OVRLipSync+ContextProviders provider, System.Int32 sampleRate, System.Boolean enableAcceleration) (at Assets/Oculus/LipSync/Scripts/OVRLipSync.cs:309)
OVRLipSyncContextBase.Awake () (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextBase.cs:113)

OVRLipSyncContextBase.SetSmoothing: An unexpected error occured.
UnityEngine.Debug:LogError (object)
OVRLipSyncContextBase:set_Smoothing (int) (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextBase.cs:69)
OVRLipSyncContextMorphTarget:Start () (at Assets/Oculus/LipSync/Scripts/OVRLipSyncContextMorphTarget.cs:110)

解决办法

  • 检查插件DLL完整性:确认Assets/Oculus/LipSync/Plugins目录下存在MacOS平台对应的libOVRLipSync.dylib文件,若缺失,重新下载并导入完整的Oculus Integration包。
  • 配置DLL平台属性:选中该DLL文件,在Inspector面板中勾选macOS平台,将CPU架构设置为Universal(适配Intel和Apple Silicon),确保"Include in Build"选项处于勾选状态。
  • 核对ILCPP架构设置:进入Unity的Player Settings > Other Settings > Configuration,确认ILCPP的Target Architectures勾选了当前Mac设备对应的架构(Intel 64-bit和/或Apple Silicon)。
  • 清理项目缓存:删除项目根目录下的Library文件夹,重启Unity后重新生成项目文件,再尝试运行或构建。
  • 验证版本兼容性:确保使用的Oculus Integration包与当前Unity版本兼容,避免因版本不匹配导致的DLL加载异常。

内容的提问来源于stack exchange,提问作者Semayuki

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最近更新时间:2026.07.11 08:06:30