《Assault Cube》中静态玩家指针需转换为CPlayer双重指针的技术疑问
CPlayer** (double pointer) in Assault Cube? Let's break this down step by step using your Assault Cube example—understanding the underlying memory layout is the key to solving this confusion.
First, clarify what ADDR_Player actually is
ADDR_Playeris defined as0x0050F4F4: this is a memory address, not a direct pointer to aCPlayerobject.- Inside the memory at
0x0050F4F4, the value stored is0x00CA9000—this is the actual starting address of the dynamicCPlayerobject you care about.
In plain terms: 0x0050F4F4 holds a pointer to the CPlayer object, not the object itself. That's why we need a double pointer here.
What does the CPlayer** cast do?
In C++, a CPlayer** is a pointer to a CPlayer* (a pointer that points to another pointer). When we cast ADDR_Player to CPlayer**, we're telling the compiler:
"The memory at address
0x0050F4F4contains a value that is a pointer to aCPlayerobject."
When we dereference this cast with *(CPlayer**) ADDR_Player, we're reading the value stored at 0x0050F4F4—which is 0x00CA9000, the valid CPlayer* we need. Assigning that to pPlayer gives us a working pointer to the player object, so accessing pPlayer->m_nHealth works correctly.
Why your original approach was wrong
Let's look at why CPlayer* pPlayer = *(CPlayer*) ADDR_Player; fails:
- Casting
ADDR_PlayertoCPlayer*tells the compiler: "Treat0x0050F4F4as the starting address of aCPlayerobject." - Dereferencing this would try to read the memory starting at
0x0050F4F4as a fullCPlayerobject, then attempt to assign that entire object to aCPlayer*variable. This is a type mismatch (you can't assign an object to a pointer), and critically, the memory at0x0050F4F4isn't aCPlayerobject—it's just a pointer to one.
A simplified memory view
To make this even clearer, here's how the relevant memory blocks look:
| Memory Address | Stored Value | Description |
|---|---|---|
0x0050F4F4 | 0x00CA9000 | Static pointer pointing to the player object |
0x00CA9000 | (bytes 0x0-0xF7 of CPlayer) | Start of the dynamic CPlayer object |
0x00CA90F8 | 40 | The m_nHealth value |
To get from 0x0050F4F4 to the CPlayer object, you have to:
- Read the value stored at
0x0050F4F4(which is0x00CA9000) - Use that value as the pointer to the
CPlayerobject
That's exactly what *(CPlayer**) ADDR_Player handles correctly.
Summary
In short, ADDR_Player is an address that stores a pointer (not an object), so we need to cast it to a pointer-to-pointer type to correctly read the underlying pointer value that points to the CPlayer object. Skipping the double pointer cast makes the compiler misinterpret what's stored at 0x0050F4F4, leading to invalid memory access or incorrect values.
内容的提问来源于stack exchange,提问作者localhost

