如何在SwiftUI中实现直线与曲线的无缝平滑衔接?
问题:实现直线与曲线的无缝平滑衔接

我正尝试让直线与曲线之间的衔接更加平滑,达到肉眼无法察觉的效果,以下是我的代码:
struct CustomShape: Shape { func path(in rect: CGRect) -> Path { var path = Path() // 设置分段数量 let numberOfSegments = 5 // 计算每段宽度以适配容器宽度 let segmentWidth = rect.width / CGFloat(numberOfSegments - 1) // 调整起点到垂直居中位置 let startY = rect.midY // 从容器垂直中点开始 path.move(to: CGPoint(x: rect.minX, y: startY)) // 绘制分段线条 for i in 0..<numberOfSegments { let xOffset = CGFloat(i) * segmentWidth var yPoint = (i % 2 == 0) ? rect.minY : rect.maxY if i == numberOfSegments - 1 { yPoint = rect.midY } let nextPoint = CGPoint(x: rect.minX + xOffset, y: yPoint) // 绘制直线到下一个点 path.addLine(to: nextPoint) // 准备绘制曲线 if i < numberOfSegments - 1 { let curveControlPointYOffset: CGFloat = 50 // 较小的值实现更平缓的过渡 let controlPointY = (i % 2 == 0) ? yPoint - curveControlPointYOffset : yPoint + curveControlPointYOffset // 调整控制点使曲线从直线平滑过渡 let controlPointX = rect.minX + xOffset + segmentWidth / 2 let controlPoint = CGPoint(x: controlPointX, y: controlPointY) // 绘制二次贝塞尔曲线到右侧点 let rightPoint = CGPoint(x: rect.minX + xOffset + segmentWidth, y: yPoint) path.addQuadCurve(to: rightPoint, control: controlPoint) } } return path } }
我期望实现的效果如下:
内容的提问来源于stack exchange,提问作者kobi Brooks
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