如何在Prolog中实现带锁门的寻宝搜索游戏?
Prolog实现寻宝搜索问题
我正在用Prolog开发一个寻宝搜索问题,智能体的目标是找到宝藏。每个时间步中,智能体可通过无向图结构的门在房间间移动,但部分门处于锁定状态,必须获取对应钥匙才能通行。
目前代码生成的动作序列为Actions = [move(0, 1), move(1, 3), move(3, 4), move(4, 2), move(2, 5), move(5, 6)],与预期动作序列一致。
代码如下:
initial(0). door(0,1). door(0,2). door(1,2). door(1,3). door(2,4). locked_door(2,5,red). locked_door(5,6,blue). key(3,red). key(4,blue). treasure(6). initial_state(state(Pos, noKey, noKey)) :- % 初始位置无钥匙 initial(Pos). % 不拾取或使用钥匙的移动 take_action(state(A, RedKey, BlueKey), move(A,B), state(B, RedKey, BlueKey)) :- door(A,B). take_action(state(A, RedKey, BlueKey), move(A,B), state(B, RedKey, BlueKey)) :- door(B,A). % 拾取红色钥匙 take_action(state(A, noKey, noKey), move(A,B), state(B, hasKey(red), noKey)) :- door(A,B), key(B, red). % 拾取蓝色钥匙 take_action(state(A, hasKey(red), noKey), move(A,B), state(B, hasKey(red), hasKey(blue))) :- door(A,B), key(B, blue). % 打开锁着的门 take_action(state(A, hasKey(red), hasKey(blue)), move(A,B), state(B, hasKey(red), hasKey(blue))) :- locked_door(A,B,blue). take_action(state(A, hasKey(red), hasKey(blue)), move(A,B), state(B, hasKey(red), hasKey(blue))) :- locked_door(B,A,blue). take_action(state(A, hasKey(red), hasKey(blue)), move(A,B), state(B, hasKey(red), hasKey(blue))) :- locked_door(A,B,red). take_action(state(A, hasKey(red), hasKey(blue)), move(A,B), state(B, hasKey(red), hasKey(blue))) :- locked_door(B,A,red). final_state(state(Pos, _, _)) :- treasure(Pos). take_steps(S0, [Action], S1) :- take_action(S0, Action, S1). take_steps(S0, [Action | Rest], SFinal) :- take_action(S0, Action, SNew), take_steps(SNew, Rest, SFinal). search(Actions) :- initial_state(S0), length(Actions, _), take_steps(S0, Actions, SFinal), final_state(SFinal), !.
内容的提问来源于stack exchange,提问作者Yosef
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