Godot中Area2D与木箱碰撞检测失效问题求助
2D游戏Player与木箱碰撞检测问题求助
我正在开发一款2D游戏,Player通过W键及鼠标控制移动(基于transform实现),但无法实现与木箱的碰撞检测。我给Player创建了Area2D节点,挂载了Sprite2D和矩形CollisionShape2D,但Player穿过木箱时无任何反应,已尝试多种方法,恳请协助解决。
代码示例
extends Area2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_entered(area): if area.name == "Player": print("PLAYER ENTERED THE CRATE");
相关截图说明
- 截图1:展示Area2D节点结构,包含Sprite2D和带有CollisionShape2D的子节点
- 截图2:2D游戏视图,呈现Player与木箱在场景中的布局
内容的提问来源于stack exchange,提问作者Atomwiser
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