iPadOS 16 下Pan手势无法连续调节屏幕亮度的技术问题及临时方案
解决iPadOS 16中屏幕亮度连续调节失效的问题
问题背景
升级到iPadOS 16后,原本在iPadOS 15上正常的连续亮度调节功能出现异常:
- 滑动Pan手势调节亮度时,屏幕经常无反馈
- 只有大幅度滑动(大力执行Pan手势)时才会生效
- 控制台持续打印
Brightness Change,说明手势触发正常,但亮度无变化 - 已将废弃的
UIScreen.main.brightness替换为(UIApplication.shared.connectedScenes.first as! UIWindowScene).screen.brightness,但问题依旧
原iPadOS 15可用代码
private var screen: UIScreen {return (UIApplication.shared.connectedScenes.first as! UIWindowScene).screen} private var previousLocationY: CGFloat = 0.0 private var direction: Bool = true //going down (darker) @IBAction func handlePanGesture(_ sender: UIPanGestureRecognizer) { switch sender.state { case .began: self.previousLocationY = sender.location(in: self.view).y break case .changed: self.direction = sender.location(in: self.view).y > self.previousLocationY // down = darker if abs(sender.velocity(in: self.view).x) < abs(sender.velocity(in: self.view).y) { // Vertical Pan let change = (sender.location(in: self.view).y - self.previousLocationY) * 0.002 print("***** Brightness Change: \(change), Direction: \(self.direction) *****") if self.screen.brightness > 0.01 { self.screen.brightness -= change } self.previousLocationY = sender.location(in: self.view).y } break case .ended: break default: break } }
临时解决方案
经过测试,发现iPadOS 16对亮度调节的最小生效幅度做了限制,极小的步长(比如0.002)会被系统忽略。我通过累积调节量,达到阈值(0.025)后再一次性调整亮度,解决了功能失效的问题。
不过这个方案有个缺点:因为是步进式调节,屏幕会出现轻微闪烁,而且无法实现原来的极小步长平滑调节,只能作为临时过渡方案。
更新后的代码:
private var screen: UIScreen {return (UIApplication.shared.connectedScenes.first as! UIWindowScene).screen} private var previousLocationY: CGFloat = 0.0 private var direction: Bool = true //going down (darker) private var change: CGFloat = 0.0 @IBAction func handlePanGesture(_ sender: UIPanGestureRecognizer) { switch sender.state { case .began: self.previousLocationY = sender.location(in: self.view).y break case .changed: self.direction = sender.location(in: self.view).y > self.previousLocationY // down = darker if abs(sender.velocity(in: self.view).x) < abs(sender.velocity(in: self.view).y) { // Vertical Pan let currentChange = (sender.location(in: self.view).y - self.previousLocationY) * 0.002 change += currentChange print("***** Brightness Change: \(change), Direction: \(self.direction) *****") if abs(self.change) >= 0.025 { // 累积到指定步长再执行调节 if direction == true { // 向下滑动(调暗) if self.screen.brightness > 0.01 { self.screen.brightness -= change } } else { // 向上滑动(调亮) self.screen.brightness -= change } self.change = 0.0 } self.previousLocationY = sender.location(in: self.view).y } break case .ended: break default: break } }
后续思考
推测这是iPadOS 16对屏幕亮度调节机制做了优化或限制,可能是为了减少系统资源消耗,或者是引入了新的亮度调节精度规则。期待苹果在后续版本中修复这个体验问题,或者提供更明确的API说明。
内容的提问来源于stack exchange,提问作者KaasCoder
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