无法从已保存的XML文件中加载数据到WriteableBitmap变量
读取XML中保存的WriteableBitmap数据时出现“缓冲区大小不足”异常
数据结构
WriteableBitmap painter; painter = new WriteableBitmap( pixelWidth: 100, pixelHeight: 100, dpiX: 96, dpiY: 96, pixelFormat: PixelFormats.Bgra32, palette: null); byte[] sourcePixelData = new byte[] { 0, 0, 255, 255 }; Image image = new Image { Source = painter, Width = painter.PixelWidth, Height = painter.PixelHeight };
保存方式
using (FileStream fs = new FileStream(data.saveName, FileMode.Create)) using (XmlWriter writer = XmlWriter.Create(fs)) { // 其他代码... writer.WriteStartElement("itemSpecial"); PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(painter)); using (MemoryStream _ms = new MemoryStream()) { encoder.Save(_ms); byte[] _imageBytes = _ms.ToArray(); string _base64Image = Convert.ToBase64String(_imageBytes); writer.WriteStartElement("imageData"); writer.WriteValue(_base64Image); writer.WriteEndElement(); } writer.WriteEndElement(); // 其他代码... }
XML中的数据
<itemSpecial> <imageData>iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAIbSURBVHhe7dmLcoMgEIXhtO//zm3WwIQQVEyAPej/TZ2oWC97BE17A7DhJ3xO42/5ebpfwHTXcBoWRhpIHg4GKwVg6wjGwV7RCWWgmmITyEC1xSaUAY4UmUA6O1pgAunskwITSiffFHbmUH7DJ0QQyA7rbTP3uCa+LUCrArbazxGn7CH2B0ePYrbAkIVtre7sb/fT6jyOoocUWBhe/2c5bSCzPkekAvG8M1UwZGW8bwoCEUMgCYUhUyYQnh8P9BAxBCKGQMQQiBgCCVReKghEDIHcKb1yE4gYiUD4Uvh0+R6idjMwZIkhEDHugfD8eEUPEUMgYlwDYbh6d+keonhDMGSJcQuE4aqMHiKGQPBgQ1aY7WJv/72P/6lL9RALIU5xeWlA/2Lk+19bts84LQ1XNOLi02PYfH7MfFnFqYesGIS9Xte8YquG1J3ChZfOQeG8XHhf+Nbxvc+N7yFiCCRjzxrPXnK5QKzYNQ94L8MDUS+IN4YsMQQiZmggDFf7pu0hFm5pCs2o0bJga/uy9XEKq16srU/VbNPLsB4y6iJtSJx5WJz2xNcCTsNIt4nrbV26TUnNNlNLC9OLHSOfQtPL8dP5kr323k7z2lu6o624NllbnA9NRXvtI5yyW1phY0BHihx/B42VQrB1R8JBY2vFVw/l1F00LX4+hDE8ObMg4hSXlwb4S4MBAAAAAAAAAAAAAAAAAAAAgHe32z/UyfWrWv086AAAAABJRU5ErkJggg==</imageData> </itemSpecial>
读取方式
byte[] _imageData = {0}; using (XmlReader reader = XmlReader.Create(data.loadName)) { while (reader.Read()) { // 其他代码... if (reader.Name == "imageData") { _imageData = Convert.FromBase64String(_str); } // 其他代码... WriteableBitmap painter = new WriteableBitmap(100,100,96,96,System.Windows.Media.PixelFormats.Bgra32,null); var stride = (100 * painter.Format.BitsPerPixel + 7) / 8; var bufferSize = 100 * stride; painter.WritePixels(new System.Windows.Int32Rect(0, 0, 100, 100), _imageData, bufferSize, 0); // 其他代码... } }
问题
读取时抛出缓冲区大小不足异常,尝试过调整缓冲区大小(包括用公式计算stride、手动设置大数值)、重新保存XML文件,均无法解决。
解决方案
核心问题是:保存时把WriteableBitmap编码成了PNG格式的压缩字节流,但读取时直接将PNG字节流传给WritePixels——WritePixels需要的是未压缩的原始像素数据(比如Bgra32格式的逐像素字节),而非压缩后的PNG文件数据。
修改读取逻辑,先将Base64解码后的PNG字节流解码为BitmapSource,再转换为WriteableBitmap:
正确的读取代码
byte[] _imageData = {0}; using (XmlReader reader = XmlReader.Create(data.loadName)) { while (reader.Read()) { // 其他代码... if (reader.Name == "imageData") { _imageData = Convert.FromBase64String(reader.Value); } // 其他代码... WriteableBitmap painter = null; using (MemoryStream ms = new MemoryStream(_imageData)) { PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); BitmapFrame frame = decoder.Frames[0]; painter = new WriteableBitmap(frame); } // 还原后的painter可直接绑定到Image控件 Image image = new Image { Source = painter, Width = painter.PixelWidth, Height = painter.PixelHeight }; // 其他代码... } }
原因说明
- 保存时通过
PngBitmapEncoder生成的是压缩后的PNG文件字节(包含文件头、压缩像素数据等),长度远小于原始Bgra32像素数组的长度(1001004=40000字节)。 WritePixels要求传入的字节数组长度必须等于宽度 * stride,PNG字节流长度不满足要求,因此抛出缓冲区不足异常。
内容的提问来源于stack exchange,提问作者oao
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