CMake无法找到SDL2TTF包问题求助(附配置文件)
CMake无法定位SDL2TTF库的问题解决
问题现象
CMake执行时抛出如下错误:
CMake Error at C:/Program Files/JetBrains/CLion 2023.3.4/bin/cmake/win/x64/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:230 (message): Could NOT find SDL2TTF (missing: SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR) Call Stack (most recent call first): C:/Program Files/JetBrains/CLion 2023.3.4/bin/cmake/win/x64/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE) cmake_modules/FindSDL2TTF.cmake:163 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) CMakeLists.txt:17 (find_package)
SDL2与SDL2_image配置正常,仅SDL2TTF无法被识别,已完成库文件下载、自定义Find模块创建及CMakeLists.txt更新。
用户配置文件
CMakeLists.txt
cmake_minimum_required(VERSION 3.27) project(Projects) set(CMAKE_CXX_STANDARD 23) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake_modules/ ${CMAKE_MODULE_PATH}) set(SDL2_PATH "C:/libs/SDL2-2.30.1/x86_64-w64-mingw32") set(SDL2_IMAGE_PATH "C:/libs/SDL2_image-2.8.2/x86_64-w64-mingw32") set(SDL2_TTF_PATH "C:/libs/SDL2_ttf-2.22.0/x86_64-w64-mingw32") configure_file(images/Tic-tac-toe.bmp ${CMAKE_BINARY_DIR}/images/Tic-Tac-Toe.bmp COPYONLY) configure_file(images/circle-1.png.png ${CMAKE_BINARY_DIR}/images/circle-1.png.png COPYONLY) configure_file(images/X.png ${CMAKE_BINARY_DIR}/images/X.png COPYONLY) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2TTF REQUIRED) include_directories(${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIRS} ${SDL2TTF_INCLUDE_DIRS}) add_executable(Projects main.cpp TicTacToe.h TicTacToe.cpp O_Symol.h X_Symbol.h O_Symol.cpp X_Symbol.cpp ) target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES})
FindSDL2TTF.cmake
# Locate SDL2 library # This module defines # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 # SDL2_INCLUDE_DIR, where to find SDL.h # # This module responds to the the flag: # SDL2_BUILDING_LIBRARY # If this is defined, then no SDL2main will be linked in because # only applications need main(). # Otherwise, it is assumed you are building an application and this # module will attempt to locate and set the the proper link flags # as part of the returned SDL2_LIBRARY variable. # # Don't forget to include SDLmain.h and SDLmain.m your project for the # OS X framework based version. (Other versions link to -lSDL2main which # this module will try to find on your behalf.) Also for OS X, this # module will automatically add the -framework Cocoa on your behalf. # # # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library # (SDL2.dll, libsdl2.so, SDL2.framework, etc). # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value # as appropriate. These values are used to generate the final SDL2_LIBRARY # variable, but when these values are unset, SDL2_LIBRARY does not get created. # # # $SDL2DIR is an environment variable that would # correspond to the ./configure --prefix=$SDL2DIR # used in building SDL2. # l.e.galup 9-20-02 # # Modified by Eric Wing. # Added code to assist with automated building by using environmental variables # and providing a more controlled/consistent search behavior. # Added new modifications to recognize OS X frameworks and # additional Unix paths (FreeBSD, etc). # Also corrected the header search path to follow "proper" SDL guidelines. # Added a search for SDL2main which is needed by some platforms. # Added a search for threads which is needed by some platforms. # Added needed compile switches for MinGW. # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of # SDL2_LIBRARY to override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # # Note that the header path has changed from SDL2/SDL.h to just SDL.h # This needed to change because "proper" SDL convention # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). #============================================================================= # Copyright 2003-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) SET(SDL2TTF_SEARCH_PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h HINTS $ENV{SDL2TTFDIR} PATH_SUFFIXES include/SDL2 include PATHS ${SDL2TTF_SEARCH_PATHS} ) FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP NAMES SDL2_ttf HINTS $ENV{SDL2TTFDIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2TTF_SEARCH_PATHS} ) IF(NOT SDL2TTF_BUILDING_LIBRARY) IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDL2TTFmain. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDL2TTFmain for compatibility even though they don't # necessarily need it. FIND_LIBRARY(SDL2TTFMAIN_LIBRARY NAMES SDL2_ttf HINTS $ENV{SDL2TTFDIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2TTF_SEARCH_PATHS} ) ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework") ENDIF(NOT SDL2TTF_BUILDING_LIBRARY) # SDL2TTF may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) ENDIF(NOT APPLE) # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDL2TTFmain -lSDL2TTF -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) IF(MINGW) SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") ENDIF(MINGW) IF(SDL2TTF_LIBRARY_TEMP) # For SDL2TTFmain IF(NOT SDL2TTF_BUILDING_LIBRARY) IF(SDL2TTFMAIN_LIBRARY) SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTFMAIN_LIBRARY} ${SDL2TTF_LIBRARY_TEMP}) ENDIF(SDL2TTFMAIN_LIBRARY) ENDIF(NOT SDL2TTF_BUILDING_LIBRARY) # For OS X, SDL2TTF uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. IF(NOT APPLE) SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) ENDIF(NOT APPLE) # For MinGW library IF(MINGW) SET(SDL2TTF_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2TTF_LIBRARY_TEMP}) ENDIF(MINGW) # Set the final string here so the GUI reflects the final state. SET(SDL2TTF_LIBRARY ${SDL2TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2TTF Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2TTF_LIBRARY_TEMP "${SDL2TTF_LIBRARY_TEMP}" CACHE INTERNAL "") ENDIF(SDL2TTF_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2TTF REQUIRED_VARS SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR)
解决步骤
1. 修正路径变量匹配问题
你的CMakeLists.txt中定义的路径变量是SDL2_TTF_PATH,但FindSDL2TTF.cmake仅读取环境变量SDL2TTFDIR,两者未关联。修改FindSDL2TTF.cmake中的路径查找逻辑,加入${SDL2_TTF_PATH}作为提示路径:
# 修改头文件查找部分 FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h HINTS $ENV{SDL2TTFDIR} ${SDL2_TTF_PATH} PATH_SUFFIXES include/SDL2 include PATHS ${SDL2TTF_SEARCH_PATHS} ) # 修改库文件查找部分 FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP NAMES SDL2_ttf HINTS $ENV{SDL2TTFDIR} ${SDL2_TTF_PATH} PATH_SUFFIXES lib64 lib PATHS ${SDL2TTF_SEARCH_PATHS} )
2. 验证库文件与头文件路径
确认C:/libs/SDL2_ttf-2.22.0/x86_64-w64-mingw32目录结构符合预期:
include/SDL2/SDL_ttf.h或include/SDL_ttf.h存在lib/目录下存在libSDL2_ttf.a、libSDL2_ttf.dll.a或SDL2_ttf.dll(对应静态/动态库)
3. 清理冗余的TTFMain库查找逻辑
当前FindSDL2TTF.cmake中查找SDL2TTFMAIN_LIBRARY时使用的名称是SDL2_ttf,与主库重名,会导致重复查找。若你的MinGW版本SDL2_ttf没有单独的SDL2_ttfmain库,可直接注释掉这部分代码:
# IF(NOT SDL2TTF_BUILDING_LIBRARY) # IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework") # FIND_LIBRARY(SDL2TTFMAIN_LIBRARY # NAMES SDL2_ttf # HINTS # $ENV{SDL2TTFDIR} ${SDL2_TTF_PATH} # PATH_SUFFIXES lib64 lib # PATHS ${SDL2TTF_SEARCH_PATHS} # ) # ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework") # ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
4. 改用官方CMake配置(可选)
如果你的SDL2_ttf库包含官方CMake配置文件(位于lib/cmake/SDL2_ttf/),可放弃自定义Find模块,直接使用如下配置:
# 在CMakeLists.txt中替换原find_package部分 set(SDL2_TTF_DIR "C:/libs/SDL2_ttf-2.22.0/x86_64-w64-mingw32/lib/cmake/SDL2_ttf") find_package(SDL2TTF REQUIRED CONFIG) # 替换include_directories和target_link_libraries target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} SDL2::SDL2_ttf)
此方式无需手动设置包含目录,CMake会自动处理依赖。
内容的提问来源于stack exchange,提问作者Axilleas Xoumkoslis
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