Unity UWP中SharpDX将FFmpeg的IDirect3DSurface转为Texture2D的问题
问题:Unity UWP应用中FFmpegInteropX视频帧到SharpDX纹理的高效GPU内拷贝
我正在基于Unity开发一款UWP应用,使用SharpDX与FFmpegInteropX,目标是将FFmpeg的视频帧绘制到Unity纹理中。目前已分别实现向Unity纹理绘制内容、捕获FFmpeg的视频帧,但无法将二者结合;此前通过Unity手动拷贝帧的方式速度极慢(涉及GPU与CPU间的数据拷贝)。
SharpDX与纹理设置代码
// Class member variables public UnityEngine.UI.RawImage target; SharpDX.Direct3D11.Texture2D m_DstTexture; SharpDX.Direct3D11.Device device; SharpDX.Direct3D11.DeviceContext deviceContext;
// Dummy texture hack to get device and context from Unity UnityEngine.Texture2D targetX = new UnityEngine.Texture2D(512, 512, TextureFormat.BGRA32, false); IntPtr texturePtr = targetX.GetNativeTexturePtr(); SharpDX.Direct3D11.Texture2D dstTextureX = new SharpDX.Direct3D11.Texture2D(texturePtr); // Create DirectX device and context from texture device = dstTextureX.Device; deviceContext = device.ImmediateContext; // Create shared texture for FFmpeg and Unity to access SharpDX.Direct3D11.Texture2DDescription sharedTexture2DDescription = dstTextureX.Description; sharedTexture2DDescription.OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.Shared; m_DstTexture = new SharpDX.Direct3D11.Texture2D(device, sharedTexture2DDescription); // Get Shader Resource View to shared texture var d3d11ShaderResourceView = new ShaderResourceView(device, m_DstTexture); // Assign the shader resource view to the target RawImage target.texture = UnityEngine.Texture2D.CreateExternalTexture(512, 512, TextureFormat.BGRA32, false, false, texturePtr);
FFmpeg设置代码
// Member variables private MediaPlayer mediaPlayer; private MediaPlaybackItem mediaPlaybackItem; private FFmpegMediaSource ffmpegMediaSource; private SoftwareBitmap frameServerDest = new SoftwareBitmap(BitmapPixelFormat.Rgba8, 512, 512, BitmapAlphaMode.Premultiplied ); private UnityEngine.Texture2D tex; private CanvasDevice canvasDevice; private IDirect3DSurface surface;
private async void InitializeMediaPlayer() { try { FFmpegInteropLogging.SetDefaultLogProvider(); MediaSourceConfig configuration = new MediaSourceConfig() { MaxVideoThreads = 8, SkipErrors = uint.MaxValue, ReadAheadBufferDuration = TimeSpan.Zero, FastSeek = true, VideoDecoderMode = VideoDecoderMode.ForceFFmpegSoftwareDecoder }; Debug.Log("FFmpegInteropX configuration set up successfully."); // Sample stream source string uri = "https://test-videos.co.uk/vids/sintel/mp4/h264/720/Sintel_720_10s_1MB.mp4"; //string uri = "udp://@192.168.10.1:11111"; // Create FFmpegMediaSource from sample stream Debug.Log($"Attempting to create media source from URI: {uri}"); ffmpegMediaSource = await FFmpegMediaSource.CreateFromUriAsync(uri, configuration); // Create MediaPlaybackItem from FFmpegMediaSource mediaPlaybackItem = ffmpegMediaSource.CreateMediaPlaybackItem(); mediaPlayer = new MediaPlayer { Source = mediaPlaybackItem, IsVideoFrameServerEnabled = true }; mediaPlayer.VideoFrameAvailable += MediaPlayer_VideoFrameAvailable; mediaPlayer.Play(); } catch (Exception ex) { Debug.LogError($"Exception while setting up FFmpegInteropX: {ex.Message}"); } }
帧处理事件(需在此处完成转换)
private async void MediaPlayer_VideoFrameAvailable(MediaPlayer sender, object args) { try { // Here frame should be copied to target, however types are not the same // MediaPlayer returns frames as IDirect3DSurface sender.CopyFrameToVideoSurface(surface); } catch (Exception ex) { Debug.LogError($"Exception during VideoFrameAvailable: {ex.Message}"); } }
核心问题
MediaPlayer返回的视频帧为IDirect3DSurface类型,无法直接拷贝到目标SharpDX.Direct3D11.Texture2D,需解决类型转换与高效GPU内拷贝的实现方式。
内容的提问来源于stack exchange,提问作者CocoaMilka
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