基于PyVista的3D人脸网格朝向相机对齐的旋转实现求助
3D人脸网格旋转对齐实现方案
核心思路
要实现双眼沿Y轴对齐并让人脸正对相机,需分两步完成旋转:
- 第一步:将双眼连线旋转至平行于Y轴
- 第二步:调整人脸朝向,确保正面正对Z轴方向(相机默认观测方向)
具体实现步骤
- 获取平移后的左眼、右眼坐标(此时鼻尖已在原点)
- 计算双眼连线向量,生成将其旋转到Y轴的旋转矩阵
- 基于双眼中点到鼻尖的向量修正人脸朝向,生成绕Y轴的旋转矩阵
- 合并两个旋转矩阵,应用到平移后的网格所有点
完整代码实现
import pyvista as pv import numpy as np import yaml from scipy.spatial.transform import Rotation as R # Path to the OBJ file obj_file = "checkpoints/custom/results/examples/epoch_20_000000/000002.obj" # Load the points from the YAML file with open('selected_point_ids.yaml', 'r') as file: data = yaml.safe_load(file) point_ids = data['point_ids'] # Read the OBJ file mesh = pv.read(obj_file) # Retrieve the coordinates of the selected points from the mesh selected_points = mesh.points[point_ids] # Assume the points are [nose_tip, left_eye, right_eye] nose_tip = selected_points[0] left_eye = selected_points[1] right_eye = selected_points[2] # Translation: Move the nose tip to the origin (0, 0, 0) translation_vector = -nose_tip translated_mesh = mesh.copy() translated_mesh.points = mesh.points + translation_vector # 获取平移后的特征点坐标 translated_left_eye = left_eye + translation_vector translated_right_eye = right_eye + translation_vector # 1. 计算双眼连线向量并归一化 eye_line_vec = translated_right_eye - translated_left_eye eye_line_vec = eye_line_vec / np.linalg.norm(eye_line_vec) # 目标Y轴方向向量 target_y = np.array([0, 1, 0]) # 2. 生成将双眼连线转到Y轴的旋转矩阵 rotation_axis = np.cross(eye_line_vec, target_y) # 处理双眼连线已平行于Y轴的特殊情况 if np.linalg.norm(rotation_axis) == 0: rotation_axis = np.array([1, 0, 0]) else: rotation_axis = rotation_axis / np.linalg.norm(rotation_axis) rotation_angle = np.arccos(np.dot(eye_line_vec, target_y)) rot1 = R.from_rotvec(rotation_angle * rotation_axis) rot1_matrix = rot1.as_matrix() # 3. 修正人脸朝向,确保正面正对Z轴 eye_mid_point = (translated_left_eye + translated_right_eye) / 2 # 鼻尖指向双眼中点的反方向为人脸正面 face_front_vec = -eye_mid_point # 应用第一步旋转后的正面向量 face_front_vec_rotated = rot1_matrix @ face_front_vec face_front_vec_rotated = face_front_vec_rotated / np.linalg.norm(face_front_vec_rotated) target_z = np.array([0, 0, 1]) # 取X-Z平面投影计算旋转角度 current_xz = np.array([face_front_vec_rotated[0], face_front_vec_rotated[2]]) current_xz = current_xz / np.linalg.norm(current_xz) target_xz = np.array([0, 1]) angle_z = np.arccos(np.dot(current_xz, target_xz)) # 判断旋转方向,避免镜像 if current_xz[0] > 0: angle_z = -angle_z rot2 = R.from_euler('y', angle_z, degrees=False) rot2_matrix = rot2.as_matrix() # 合并旋转矩阵 final_rot_matrix = rot2_matrix @ rot1_matrix # 应用旋转到网格 aligned_mesh = translated_mesh.copy() aligned_mesh.points = (final_rot_matrix @ aligned_mesh.points.T).T # 可视化验证 plotter = pv.Plotter() plotter.add_mesh(aligned_mesh, color='white') plotter.add_axes() plotter.show()
关键细节说明
- 旋转顺序:先对齐双眼到Y轴,再绕Y轴调整朝向,保证最终姿态符合要求
- 向量归一化:所有参与计算的向量均做归一化,避免尺度误差导致旋转错误
- 特殊情况处理:当双眼连线已平行于Y轴时,手动指定旋转轴避免除以零异常
内容的提问来源于stack exchange,提问作者colt.exe
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