如何为Three.js粒子(PointsMaterial)实现鼠标交互扭曲物体形状
需求:实现鼠标交互的粒子扭曲效果(Three.js)
我需要用Three.js实现一个效果:当鼠标在粒子上移动时,粒子组成的物体形状会产生扭曲变形。当前我已经实现了基于simplex噪声的粒子波动效果,但还没完成鼠标交互的扭曲逻辑,恳请提供可行的解决思路。
当前代码如下:
import * as THREE from "three"; import { SimplexNoise } from "three/addons/math/SimplexNoise.js"; // general setup, boring, skip to the next comment console.clear(); var scene = new THREE.Scene(); scene.background = new THREE.Color("dimgray"); // var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight); // camera.position.set(4, 2, 8); // camera.lookAt(scene.position); const camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 8; camera.lookAt(scene.position); var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(innerWidth, innerHeight); renderer.setAnimationLoop(animationLoop); document.body.appendChild(renderer.domElement); window.addEventListener("resize", (event) => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); // next comment // some waves with simplex noise var geometry = new THREE.PlaneGeometry(6, 4, 150, 100), pos = geometry.getAttribute("position"), simplex = new SimplexNoise(); var waves = new THREE.Points( geometry, new THREE.PointsMaterial({ size: 0.02 }) ); waves.rotation.x = -Math.PI / 2; scene.add(waves); // that's all folks function animationLoop(t) { for (var i = 0; i < pos.count; i++) { var x = pos.getX(i), y = pos.getY(i), z = 0.5 * simplex.noise3d(x / 2, y / 2, t / 2000); pos.setZ(i, z); } pos.needsUpdate = true; renderer.render(scene, camera); }
内容的提问来源于stack exchange,提问作者Tommy Wolfheart
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