如何用Three.js实现可穿透图层的‘窗口’效果?
Three.js 可穿透图层的“窗口”元素实现求助
需求描述
我正在做课程实验项目,用Three.js开发一款小型游戏,想要实现一个能“穿透”图层的“窗口”元素。相关效果截图:
当前代码实现
相机配置
// 创建相机 const ratio = 130; const camera = new THREE.OrthographicCamera(window.innerWidth / -ratio, window.innerWidth / ratio, window.innerHeight / ratio, window.innerHeight / -ratio, 0.1, 1000); // const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(0, 0, 10); // 旋转相机 const angleY = THREE.MathUtils.degToRad(-30); const rotationMatrixY = new THREE.Matrix4().makeRotationY(-angleY); // 负角度实现顺时针旋转 camera.applyMatrix4(rotationMatrixY); // 将旋转应用到相机 const angleZ = THREE.MathUtils.degToRad(-45); const rotationMatrixZ = new THREE.Matrix4().makeRotationZ(-angleZ); camera.applyMatrix4(rotationMatrixZ); camera.lookAt(0, 0, 0); // 让相机看向原点 // 平移相机 const translationMatrix = new THREE.Matrix4().makeTranslation(0, 1.5, 0); camera.applyMatrix4(translationMatrix);
物体与材质配置
const blockMaterialYellow = new THREE.MeshBasicMaterial({color: 0xffcc00}); const blockMaterialRed = new THREE.MeshBasicMaterial({color: 0xff3300}); const blockMaterialBlue = new THREE.MeshBasicMaterial({color: 0x0000ff}); // 黄色方块 const yellowBlockGeometry = new THREE.BoxGeometry(1, 1, 4); yellowBlockGeometry.applyMatrix4(new THREE.Matrix4().makeTranslation(0, 0, 0.5)); const yellowBlock = new THREE.Mesh(yellowBlockGeometry, blockMaterialYellow); yellowBlock.position.set(-5, 0, -3); scene.add(yellowBlock); // 红色方块 const redBlockGeometry = new THREE.BoxGeometry(4, 1, 1); redBlockGeometry.applyMatrix4(new THREE.Matrix4().makeTranslation(1.5, 0, 0)); const redBlock = new THREE.Mesh(redBlockGeometry, blockMaterialRed); redBlock.position.set(-1, 0, -2); scene.add(redBlock); // 蓝色方块 const blueBlockGeometry = new THREE.BoxGeometry(4, 1, 1); blueBlockGeometry.applyMatrix4(new THREE.Matrix4().makeTranslation(1.5, 0, 0)); const blueBlock = new THREE.Mesh(blueBlockGeometry, blockMaterialBlue); blueBlock.position.set(-1, 0, -8); scene.add(blueBlock); // 创建镜子(窗口元素) const mirrorWidth = 3; const mirrorHeight = 5; const mirrorGeometry = new THREE.PlaneGeometry(mirrorWidth, mirrorHeight); const mirrorMaterial = new THREE.MeshBasicMaterial({color: 0x000000, side: THREE.DoubleSide}); const mirror = new THREE.Mesh(mirrorGeometry, mirrorMaterial); mirror.position.set(0, 0, -6); scene.add(mirror);
图层配置
// 图层配置 const MAIN_LAYER = 0; const REFLECTION_LAYER = 1; yellowBlock.layers.set(MAIN_LAYER); redBlock.layers.set(MAIN_LAYER); mirror.layers.set(MAIN_LAYER); blueBlock.layers.set(REFLECTION_LAYER); mirrorCamera.layers.set(REFLECTION_LAYER);
求助
我是Three.js新手,希望各位能给出实现目标效果的建议,谢谢!
内容的提问来源于stack exchange,提问作者Ender Xie
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