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Forge 1.20.6模组开发:无法解析net.minecraft相关导入求助

Forge 1.20.6模组开发导入类无法解析问题

我是Minecraft模组开发和Forge的纯新手,正在制作简单模组以理解基础概念。安装Forge 1.20.6并构建示例模组的过程很顺利,模组也能正常运行。但当我尝试导入net.minecraft.entity.player.PlayerEntity等玩家相关类时,Eclipse提示“The import net.minecraft.entity cannot be resolved”,多个net.minecraft相关导入都存在该问题,导致模组无法构建。

示例模组里的其他net.minecraft导入完全正常,我已经试过以下方法但都无效:

  • 运行./gradlew --refresh-dependencies
  • 执行./gradlew clean后重新构建
  • 删除并重新导入Eclipse项目
  • 删除整个项目文件夹从头开始创建

请问这是需要安装其他工具,还是我缺少某些Java基础知识?

示例模组代码

package com.example.examplemod;

import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.slf4j.Logger;

// The value here should match an entry in the META-INF/mods.toml file
@Mod(ExampleMod.MODID)
public class ExampleMod
{
    // Define mod id in a common place for everything to reference
    public static final String MODID = "examplemod";
    // Directly reference a slf4j logger
    private static final Logger LOGGER = LogUtils.getLogger();
    // Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
    // Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
    // Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
    public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);

    // Creates a new Block with the id "examplemod:example_block", combining the namespace and path
    public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.STONE)));
    // Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
    public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties()));

    // Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
    public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
            .alwaysEdible().nutrition(1).saturationModifier(2f).build())));

    // Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
    public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
            .withTabsBefore(CreativeModeTabs.COMBAT)
            .icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
            .displayItems((parameters, output) -> {
                output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
            }).build());

    public ExampleMod()
    {
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();

        // Register the commonSetup method for modloading
        modEventBus.addListener(this::commonSetup);

        // Register the Deferred Register to the mod event bus so blocks get registered
        BLOCKS.register(modEventBus);
        // Register the Deferred Register to the mod event bus so items get registered
        ITEMS.register(modEventBus);
        // Register the Deferred Register to the mod event bus so tabs get registered
        CREATIVE_MODE_TABS.register(modEventBus);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);

        // Register the item to a creative tab
        modEventBus.addListener(this::addCreative);

        // Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us
        ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC);
    }

    private void commonSetup(final FMLCommonSetupEvent event)
    {
        // Some common setup code
        LOGGER.info("HELLO FROM COMMON SETUP");

        if (Config.logDirtBlock)
            LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));

        LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);

        Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
    }

    // Add the example block item to the building blocks tab
    private void addCreative(BuildCreativeModeTabContentsEvent event)
    {
        if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
            event.accept(EXAMPLE_BLOCK_ITEM);
    }

    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(ServerStartingEvent event)
    {
        // Do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
    @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
    public static class ClientModEvents
    {
        @SubscribeEvent
        public static void onClientSetup(FMLClientSetupEvent event)
        {
            // Some client setup code
            LOGGER.info("HELLO FROM CLIENT SETUP");
            LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
        }
    }
}

我尝试编写的代码(右键点击造成玩家伤害的方块)

package com.example.examplemod;

import net.minecraft.util.ActionResultType; //The import net.minecraft.util.ActionResultType cannot be resolved
import net.minecraft.block.Block; // The import net.minecraft.block cannot be resolved
import net.minecraft.block.BlockPos; //The import net.minecraft.block cannot be resolved
import net.minecraft.entity.player.PlayerEntity; //The import net.minecraft.entity cannot be resolved
import net.minecraft.util.math.BlockRayTraceResult; // The import net.minecraft.util.math cannot be resolved
import net.minecraft.util.Hand; //The import net.minecraft.util.Hand cannot be resolved



public class DamagerBlock extends Block { //Cannot resolve Block to a type
    
    /*CONSTRUCTOR*/
    
    @Override
    public static ActionResultType onBlockActivated(BlockState state, World worldIn,
            BlockPos pos, PlayerEntity player, Hand handIn,
BlockRayTraceResult hit) { //Several errors about all these types that cannot be resolved
        
        /*DAMAGE THE PLAYER*/
        
        return ActionResultType.CONSUME; //ActionResultType cannot be resolved to a variable
    }

}

解决方法

  1. 补充缺失的类导入:Forge 1.20.6调整了部分类的包结构,你的代码缺少BlockStateLevel(原World类已改名)的导入,需添加:
    import net.minecraft.world.level.block.state.BlockState;
    import net.minecraft.world.level.Level;
    
  2. 修正方法签名onBlockActivated是实例方法,不能加static修饰符;同时ActionResultType.CONSUME已弃用,改用ActionResultType.SUCCESS或对应枚举值。
  3. 同步Gradle依赖:在Eclipse中右键项目 → Gradle → Refresh Gradle Project,确保依赖完全加载。
  4. 验证JDK版本:Forge 1.20.6要求使用JDK 17,检查Eclipse项目的JRE配置是否为JDK 17。

内容的提问来源于stack exchange,提问作者Hobbes

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